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题名:
Realistic Animation of Fluid with Splash and Foam
作者: Tsunemi Takahashi ; Hiroko Fujii ; Atsushi Kunimatsu ; Kazuhiro Hiwada ; Takahiro Saito ; Ken Tanaka ; Heihachi Ueki
关键词: Animation ; Computational ; Fluid Dynamics ; Natural Phenomena ; Physically-Based Modeling ; Rendering
刊名: Computer Graphics Forum
发表日期: 2003-11-04
卷: 22, 期:3, 页:391 - 400
收录类别: 其他
合作性质: 其它
英文摘要: In this paper we describe a method for modeling and rendering dynamic behavior of fluids withsplashes and foam. A particle system is built into a fluid simulation system to represent an ocean wavecresting and spraying over another object. We use the Cubic Interpolated Propagation (CIP) method asthe fluid solver. The CIP method can solve liquid and gas together in the framework of fluid dynamicsand has high accuracy in the case of relatively coarse grids. This enables us to simulate the fluids in ashort time and describe the motion of splashes in the air that is associated with the liquid motion well.The foam floating on the water also can be described using the particle system. We integrate the rigidbody simulation with the fluid and particle system to create sophisticated scenes including splashes andfoam. We construct state change rules that are used with the particle system. This controls the generation,vanishing and transition rule of splashes and foam. The transition rule makes the seamless connection betweena splash and foam. We employed a fast volume rendering method with scattering effect for particles.One of the important features of our method is the combination of fast simulation and rendering techniques,which provides dynamic and realistic scenes in a short time.
语种: 英语
内容类型: 期刊论文
URI标识: http://ir.iscas.ac.cn/handle/311060/1323
Appears in Collections:软件所图书馆_期刊论文

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Recommended Citation:
Tsunemi Takahashi,Hiroko Fujii,Atsushi Kunimatsu,et al. Realistic Animation of Fluid with Splash and Foam[J]. Computer Graphics Forum,2003-11-04,22(3):391 - 400.
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