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Title:
an algorithm of real-time rendering earth with atmosphere from the viewpoint near ground
Author: Zhang Liqiang ; Li Chao ; Zheng Changwen ; Hu Xiaohui ; Lv Pin
Source: Proceedings - 2011 IEEE International Conference on Computer Science and Automation Engineering, CSAE 2011
Conference Name: 2011 IEEE International Conference on Computer Science and Automation Engineering, CSAE 2011
Conference Date: June 10, 2
Issued Date: 2011
Conference Place: Shanghai, China
Keyword: Algorithms ; Computer science ; Data handling ; Reflection ; Remote sensing
Indexed Type: EI
ISBN: 9781424487257
Department: (1) National Key Laboratory of Integrated Information System Technology Graduate University CAS Beijing China; (2) National Key Laboratory of Integrated Information System Technology Institute of Software CAS Beijing China
Sponsorship: IEEE Beijing Section; Pudong New Area Association for Computer; Pudong New Area Science and Technology Development Fund; Tongji University; Xiamen University
Abstract: A new algorithm is proposed to render the earth with atmospheric effects, in which the light intensity is analyzed and divided into three parts that can be calculated individually. Satellite remote sensing data is used to be inverted to ground bidirectional reflectance model. Texture of surface reflectance, optical depth, emissivity and temperature is generated in the phase of data processing, which is applied to GPU-based real-time rendering system. Thus light interacting effect between ground and atmosphere is realized. The method is proved to render the scene more realistic and immersive, and shows high efficiency and flexibility for complex application. © 2011 IEEE.
English Abstract: A new algorithm is proposed to render the earth with atmospheric effects, in which the light intensity is analyzed and divided into three parts that can be calculated individually. Satellite remote sensing data is used to be inverted to ground bidirectional reflectance model. Texture of surface reflectance, optical depth, emissivity and temperature is generated in the phase of data processing, which is applied to GPU-based real-time rendering system. Thus light interacting effect between ground and atmosphere is realized. The method is proved to render the scene more realistic and immersive, and shows high efficiency and flexibility for complex application. © 2011 IEEE.
Language: 英语
Content Type: 会议论文
URI: http://ir.iscas.ac.cn/handle/311060/16237
Appears in Collections:软件所图书馆_会议论文

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Recommended Citation:
Zhang Liqiang,Li Chao,Zheng Changwen,et al. an algorithm of real-time rendering earth with atmosphere from the viewpoint near ground[C]. 见:2011 IEEE International Conference on Computer Science and Automation Engineering, CSAE 2011. Shanghai, China. June 10, 2.
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