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Title:
a kind of fog visualization methods in three-dimensional geographic information system
Author: Jian-Hong Gan ; Tong-Li He
Source: Proceedings - 3rd International Symposium on Information Science and Engineering, ISISE 2010
Conference Name: 3rd International Symposium on Information Science and Engineering, ISISE 2010
Conference Date: December 14, 2010 - December 26, 2010
Issued Date: 2011
Conference Place: Shanghai, China
Keyword: Data visualization ; Fog ; Image processing ; Information science ; Information systems ; Real time systems ; Three dimensional ; Three dimensional computer graphics ; Virtual reality ; Visualization
Indexed Type: EI
ISBN: 9780769543604
Department: (1) College of Software Engineering Chengdu Institute of Information Engineering Sichuan Chengdu China; (2) Math Department Chengdu Institute of Information Engineering Sichuan Chengdu China; (3) State Key Laboratory of Severe Weather Chinese Academy of Meteorological Sciences Beijing China
Sponsorship: Shanghai Institute of Electronics; Shanghai Jiaotong University; Fudan University; Peoples' Friendship University of Russia; Feng Chia University
Abstract: VRGIS is a production of combining Geographic Information System with virtual reality technology, and it is also a research hotspot in this two areas. However, the real-time features for Virtual Reality Geographic Information System have been seriously hindered in the development of practical application and popularization. If we simply add fog particles into the 3D Geographic Information System scene directly as used in virtual reality field, the real-time effect of fog rendering can't easily obtained. Therefore, a fog visualization algorithm in 3D GIS is presented which bases on image processing method, and the results show that realistic fog scenes are achieved with few time cost. © 2010 IEEE.
English Abstract: VRGIS is a production of combining Geographic Information System with virtual reality technology, and it is also a research hotspot in this two areas. However, the real-time features for Virtual Reality Geographic Information System have been seriously hindered in the development of practical application and popularization. If we simply add fog particles into the 3D Geographic Information System scene directly as used in virtual reality field, the real-time effect of fog rendering can't easily obtained. Therefore, a fog visualization algorithm in 3D GIS is presented which bases on image processing method, and the results show that realistic fog scenes are achieved with few time cost. © 2010 IEEE.
Language: 英语
Content Type: 会议论文
URI: http://ir.iscas.ac.cn/handle/311060/16316
Appears in Collections:软件所图书馆_会议论文

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Recommended Citation:
Jian-Hong Gan,Tong-Li He. a kind of fog visualization methods in three-dimensional geographic information system[C]. 见:3rd International Symposium on Information Science and Engineering, ISISE 2010. Shanghai, China. December 14, 2010 - December 26, 2010.
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