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Title:
Efficient texture synthesis of aggregate solid material
Author: Shu, Yue (1) ; Qian, Yinling (3) ; Sun, Hanqiu (3) ; Chen, Yanyun (1)
Issued Date: 2014
Keyword: Aggregate material ; Solid texture ; Cellular texture ; Stereology
Corresponding Author: Shu, Y.(shuy@ios.ac.cn)
Publish Place: Springer Verlag
Indexed Type: SCI ; EI
ISSN: 1782789
Department: (1) State Key Laboratory of Computer Science, Institute of Software, Chinese Academy of Sciences, Beijing 100190, China; (2) University of Chinese Academy of Sciences, Beijing, China; (3) Department of Computer Science and Engineering, Chinese University of Hong Kong, Shatin, N.T., Hong Kong
Abstract: Solid texturing is particularly well suited for many architectural materials as they are intrinsically 3D such as marbles and stones. Directly applying 2D texture to such material results in evident artifact because of the issue of synthesizing solid material or patterns usually very difficult. We propose the simple and effective solid synthesis that efficiently utilizes the procedural texture and exemplar-based synthesis seamlessly in one system. Our method generates warping particles and stores them with a few points based on cellular texture. Stereological technique and spring system are used to automatically guide the synthesis procedure. Using adaptive k-means clustering, we can recover color exemplar with high fidelity. We develop vector-represented results to avoid blurring, and GPU-based rendering for real-time synthesis on a common graphics card. Our experiments showed that the proposed approach can generate realistic texturing of solid material with low memory footprint and efficient aggregate-material synthesis in seconds. © 2014 Springer-Verlag Berlin Heidelberg.
English Abstract: Solid texturing is particularly well suited for many architectural materials as they are intrinsically 3D such as marbles and stones. Directly applying 2D texture to such material results in evident artifact because of the issue of synthesizing solid material or patterns usually very difficult. We propose the simple and effective solid synthesis that efficiently utilizes the procedural texture and exemplar-based synthesis seamlessly in one system. Our method generates warping particles and stores them with a few points based on cellular texture. Stereological technique and spring system are used to automatically guide the synthesis procedure. Using adaptive k-means clustering, we can recover color exemplar with high fidelity. We develop vector-represented results to avoid blurring, and GPU-based rendering for real-time synthesis on a common graphics card. Our experiments showed that the proposed approach can generate realistic texturing of solid material with low memory footprint and efficient aggregate-material synthesis in seconds. © 2014 Springer-Verlag Berlin Heidelberg.
Language: 英语
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Content Type: 会议论文
URI: http://ir.iscas.ac.cn/handle/311060/16495
Appears in Collections:软件所图书馆_会议论文

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Shu, Yue ,Qian, Yinling ,Sun, Hanqiu ,et al. Efficient texture synthesis of aggregate solid material[C]. 见:.
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