中国科学院软件研究所机构知识库
Advanced  
ISCAS OpenIR  > 软件所图书馆  > 会议论文
Title:
Multi-resolution shadow mapping using CUDA rasterizer
Author: Huang, Peng (1) ; Liu, Xuehui (2) ; Wu, Enhua (2)
Conference Name: 13th International Conference on Computer-Aided Design and Computer Graphics, CAD/Graphics 2013
Conference Date: November 16, 2013 - November 18, 2013
Issued Date: 2013
Conference Place: Hong Kong, China
Publish Place: IEEE Computer Society
Indexed Type: EI
ISBN: 9781479925766
Department: (1) University of Chinese Academy of Sciences, Beijing, China; (2) Institute of Software, Chinese Academy of Sciences, Beijing, China; (3) University of Macau, China
Abstract: Shadow mapping is a fast and easy to use method to produce hard shadows. However, it introduces aliasing due to its uniform sampling strategy and limited shadow map resolution. In this paper, we propose a memory efficient algorithm to render high quality shadows. Our algorithm is based on a multi-resolution shadow map structure, which includes a conventional shadow map for scene regions where a low-resolution shadow map is sufficient, and a high-resolution patch buffer to capture scene regions that are susceptible to aliasing. With this data structure, we are able to capture shadow details with far less memory footprint than conventional shadow mapping. In order to maintain an appropriate performance compared to conventional shadow mapping, we designed a customized CUDA rasterizer to render the high-resolution patches. © 2013 IEEE.
English Abstract: Shadow mapping is a fast and easy to use method to produce hard shadows. However, it introduces aliasing due to its uniform sampling strategy and limited shadow map resolution. In this paper, we propose a memory efficient algorithm to render high quality shadows. Our algorithm is based on a multi-resolution shadow map structure, which includes a conventional shadow map for scene regions where a low-resolution shadow map is sufficient, and a high-resolution patch buffer to capture scene regions that are susceptible to aliasing. With this data structure, we are able to capture shadow details with far less memory footprint than conventional shadow mapping. In order to maintain an appropriate performance compared to conventional shadow mapping, we designed a customized CUDA rasterizer to render the high-resolution patches. © 2013 IEEE.
Language: 英语
Content Type: 会议论文
URI: http://ir.iscas.ac.cn/handle/311060/16651
Appears in Collections:软件所图书馆_会议论文

Files in This Item:

There are no files associated with this item.


Recommended Citation:
Huang, Peng ,Liu, Xuehui ,Wu, Enhua . Multi-resolution shadow mapping using CUDA rasterizer[C]. 见:13th International Conference on Computer-Aided Design and Computer Graphics, CAD/Graphics 2013. Hong Kong, China. November 16, 2013 - November 18, 2013.
Service
Recommend this item
Sava as my favorate item
Show this item's statistics
Export Endnote File
Google Scholar
Similar articles in Google Scholar
[Huang, Peng (1)]'s Articles
[Liu, Xuehui (2)]'s Articles
[Wu, Enhua (2)]'s Articles
CSDL cross search
Similar articles in CSDL Cross Search
[Huang, Peng (1)]‘s Articles
[Liu, Xuehui (2)]‘s Articles
[Wu, Enhua (2)]‘s Articles
Related Copyright Policies
Null
Social Bookmarking
Add to CiteULike Add to Connotea Add to Del.icio.us Add to Digg Add to Reddit
所有评论 (0)
暂无评论
 
评注功能仅针对注册用户开放,请您登录
您对该条目有什么异议,请填写以下表单,管理员会尽快联系您。
内 容:
Email:  *
单位:
验证码:   刷新
您在IR的使用过程中有什么好的想法或者建议可以反馈给我们。
标 题:
 *
内 容:
Email:  *
验证码:   刷新

Items in IR are protected by copyright, with all rights reserved, unless otherwise indicated.

 

 

Valid XHTML 1.0!
Copyright © 2007-2022  中国科学院软件研究所 - Feedback
Powered by CSpace