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Title:
Real-time generation of smoothed-particle hydrodynamics-based special effects in character animation
Author: Xu, Tianchen (1) ; Wu, Wen (1) ; Wu, Enhua (1)
Corresponding Author: Xu, T.(x-universe@live.com)
Keyword: real-time visual effects ; smoothed-particle hydrodynamics ; character animation
Source: Computer Animation and Virtual Worlds
Issued Date: 2014
Volume: 25, Issue:2, Pages:185-198
Indexed Type: SCI ; EI
Department: (1) Department of Computer and Information Science, Faculty of Science and Technology, University of Macau, China; (2) State Key Lab of CS, Institute of Software, Chinese Academy of Sciences, Beijing, China
Abstract: In the previous works, the real-time fluid-character animation could hardly be achieved because of the intensive processing demand on the character's movement and fluid simulation. This paper presents an effective approach to the real-time generation of the fluid flow driven by the motion of a character in full 3D space, based on smoothed-particle hydrodynamics method. The novel method of conducting and constraining the fluid particles by the geometric properties of the character motion trajectory is introduced. Furthermore, the optimized algorithms of particle searching and rendering are proposed, by taking advantage of the graphics processing unit parallelization. Consequently, both simulation and rendering of the 3D liquid effects with realistic character interactions can be implemented by our framework and performed in real-time on a conventional PC. Copyright © 2013 John Wiley & Sons, Ltd.
English Abstract: In the previous works, the real-time fluid-character animation could hardly be achieved because of the intensive processing demand on the character's movement and fluid simulation. This paper presents an effective approach to the real-time generation of the fluid flow driven by the motion of a character in full 3D space, based on smoothed-particle hydrodynamics method. The novel method of conducting and constraining the fluid particles by the geometric properties of the character motion trajectory is introduced. Furthermore, the optimized algorithms of particle searching and rendering are proposed, by taking advantage of the graphics processing unit parallelization. Consequently, both simulation and rendering of the 3D liquid effects with realistic character interactions can be implemented by our framework and performed in real-time on a conventional PC. Copyright © 2013 John Wiley & Sons, Ltd.
Language: 英语
WOS ID: WOS:000334273500008
Citation statistics:
Content Type: 期刊论文
URI: http://ir.iscas.ac.cn/handle/311060/16702
Appears in Collections:软件所图书馆_期刊论文

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Recommended Citation:
Xu, Tianchen ,Wu, Wen ,Wu, Enhua . Real-time generation of smoothed-particle hydrodynamics-based special effects in character animation[J]. Computer Animation and Virtual Worlds,2014-01-01,25(2):185-198.
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