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题名:
计算机图形学中逆向绘制技术的研究
作者: 孙其民
答辩日期: 2002
专业: 计算机应用技术
授予单位: 中国科学院软件研究所
授予地点: 中国科学院软件研究所
学位: 博士
关键词: 逆向绘制 ; 增强现实 ; 真实感绘制 ; 反射模型
其他题名: Study on Inverse Rendering Techniques in Computer Graphics
摘要: 从真实图像恢复物体的光照、材质和纹理以生成逼近真实景物光照特性的逆向绘制技术是图形学近几年发展起来的一项新技术,在虚拟现实和增强现实中有着广泛的应用前景.围绕逆向绘制技术,该文在纹理物体表面反射模型的恢复、复杂光照条件下物体材质的恢复和全局光照环境下的逆向绘制等方面展开了有益的探索.
英文摘要: Inverse rendering, which recovers lighting, reflectance, and textures from photographs in order to re-render high realistic images with recovered result, is an emerging technique in computer graphics in recent years, and its application in virtual reality and augmented reality has a very good prospect. Focusing on inverse rendering, we have conducted some research on reflectance recovery for textured objects, material recovery under complex illumination conditions, and inverse global rendering from a panorama, and the major contributions include the following three aspects. 1) Reflectance recovery for textured objects For a textured object, it is very difficult to recover material and texture, since every point on the surface may have different reflectance properties. But if we category the materials into different classes we may design corresponding efficient algorithm for each class. For an object with uniform specular reflectance properties, we propose a method in recovering the global specular reflectance properties and the diffuse albedo map. The diffuse albedo map is used like a texture, to produce the fine color detail on the surface. 2) Material recovery under complex illumination conditions Generally speaking, it is very difficult to model the lighting of an object in a complex environment with a general lighting model due to the effect of indirect illuminations. Complex illumination provides more information about object reflectance, and makes it possible to recover material with less number of images. Representing complex illumination with image-based lighting, we can recover the material of a homogeneous object from a single high dynamic range image. Inter-reflection between different parts of the object is taken into account, and nice result may be obtained. Translucent and transparent materials can be also processed in such case in 3) Inverse global rendering from a panorama An environment globally illuminated is the most complicated case for inverse rendering. The environment may be complex, where objects with all kinds of materials may be in existence, and the illumination may be very comprehensive. In such case, it is difficult to give a definitive answer on how many photographs are adequate for the calculation of reverse rendering. In the present work, we propose a scheme to allow the recovery of the reflectance properties of all the objects in a scene from a single panorama, where diffuse, specular, isotropic, anisotropic, and textured surfaces may appear. Our methods can recognize textured surfaces and recover the textures from a single image. At the same time, the effect of highlights and shadows in textures may be largely reduced in the process of recovery. With the materials and textures recovered, synthetic images may be re-rendered for an augmented environment, with the illumination and the geometry of the scene changed.
语种: 中文
内容类型: 学位论文
URI标识: http://ir.iscas.ac.cn/handle/311060/6826
Appears in Collections:中科院软件所

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Recommended Citation:
孙其民. 计算机图形学中逆向绘制技术的研究[D]. 中国科学院软件研究所. 中国科学院软件研究所. 2002-01-01.
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