Title: | fast soft shadow by depth peeling |
Author: | Liut Xuehui
; Haot Xiaoguang
; Huang Mengcheng
; Liu Fang
; Zhou Mingquan
; Sun Hanqiu
; Wu En-Hua
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Source: | ACM SIGGRAPH 2010 Posters, SIGGRAPH 10
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Conference Name: | ACM SIGGRAPH 2010 Posters, SIGGRAPH 10
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Conference Date: | 37463
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Issued Date: | 2010
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Conference Place: | Los Angeles, CA, United states
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Keyword: | Light sources
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Publish Place: | United States
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ISBN: | 9781450000000
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Department: | (1) State Key Lab. of Computer Sciences, Institute of Software, Chinese Academy of Sciences, China; (2) Beijing Normal University, China; (3) Chinese University of Hongkong, Hong Kong; (4) University of Macau, China
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Sponsorship: | ACM Spec. Interest Group Comput.; Graph. Interact. Tech. (SIGGRAPH)
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English Abstract: | Soft shadow generation is a challenging problem in realistic rendering. Previous methods using shadow map or shadow volume work well for point light sources but are difficult to be extended to area lights. This paper presents a new method for fast soft shadow generation under dynamic area light sources. Our algorithm encodes the depth distribution of the scene into a coarse depth grid in a preliminary pass from the light point of view. In the second pass, the scene is rendered from the camera viewpoint to capture the frontmost layer. During deferred shading, the area light is sampled and the irradiance of each shaded pixel is accumulated along the ray. Experimental results demonstrate high quality soft shadows with interactive performance for dynamic scenes and lighting. © ACM 2010. |
Content Type: | 会议论文
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URI: | http://ir.iscas.ac.cn/handle/311060/8760
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Appears in Collections: | 计算机科学国家重点实验室 _会议论文
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a126-liu.pdf(598KB) | -- | -- | 限制开放 | -- | 联系获取全文 |
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Recommended Citation: |
Liut Xuehui,Haot Xiaoguang,Huang Mengcheng,et al. fast soft shadow by depth peeling[C]. 见:ACM SIGGRAPH 2010 Posters, SIGGRAPH 10. Los Angeles, CA, United states. 37463.
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