中国科学院软件研究所机构知识库
Advanced  
ISCAS OpenIR  > 计算机科学国家重点实验室  > 会议论文
题名:
freepipe: a programmable parallel rendering architecture for efficient multi-fragment effects
作者: Liu Fang ; Huang Meng-Cheng ; Liu Xue-Hui ; Wu En-Hua
会议文集: Proceedings of I3D 2010: The 2010 ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
会议名称: 2010 ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, I3D 2010
会议日期: 40575
出版日期: 2010
会议地点: Washington, DC, United states
关键词: Atoms ; Blending ; Computational geometry ; Interactive computer graphics ; Pipelines ; Program processors ; Three dimensional ; Transparency
出版地: United States
ISBN: 9781610000000
部门归属: (1) Institute of Software, Chinese Academy of Sciences, China; (2) University of Macau, China
主办者: ACM SIGGRAPH
英文摘要: In the past decade, modern GPUs have provided increasing programmability with vertex, geometry and fragment shaders. However, many classical problems have not been efficiently solved using the current graphics pipeline where some stages are still fixed functions on chip. In particular, multi-fragment effects, especially order-independent transparency, require programmability of the blending stage, that makes it difficult to be solved in a single geometry pass. In this paper we present FreePipe, a system for programmable parallel rendering that can run entirely on current graphics hardware and has performance comparable with the traditional graphics pipeline. Within this framework, two schemes for the efficient rendering of multi-fragment effects in a single geometry pass have been developed by exploiting CUDA atomic operations. Both schemes have achieved significant speedups compared to the state-of-the-art methods that are based on traditional graphics pipelines. Copyright © 2010 by the Association for Computing Machinery, Inc.
内容类型: 会议论文
URI标识: http://ir.iscas.ac.cn/handle/311060/8776
Appears in Collections:计算机科学国家重点实验室 _会议论文

Files in This Item:
File Name/ File Size Content Type Version Access License
p75-liu.pdf(1410KB)----限制开放-- 联系获取全文

Recommended Citation:
Liu Fang,Huang Meng-Cheng,Liu Xue-Hui,et al. freepipe: a programmable parallel rendering architecture for efficient multi-fragment effects[C]. 见:2010 ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, I3D 2010. Washington, DC, United states. 40575.
Service
Recommend this item
Sava as my favorate item
Show this item's statistics
Export Endnote File
Google Scholar
Similar articles in Google Scholar
[Liu Fang]'s Articles
[Huang Meng-Cheng]'s Articles
[Liu Xue-Hui]'s Articles
CSDL cross search
Similar articles in CSDL Cross Search
[Liu Fang]‘s Articles
[Huang Meng-Cheng]‘s Articles
[Liu Xue-Hui]‘s Articles
Related Copyright Policies
Null
Social Bookmarking
Add to CiteULike Add to Connotea Add to Del.icio.us Add to Digg Add to Reddit
所有评论 (0)
暂无评论
 
评注功能仅针对注册用户开放,请您登录
您对该条目有什么异议,请填写以下表单,管理员会尽快联系您。
内 容:
Email:  *
单位:
验证码:   刷新
您在IR的使用过程中有什么好的想法或者建议可以反馈给我们。
标 题:
 *
内 容:
Email:  *
验证码:   刷新

Items in IR are protected by copyright, with all rights reserved, unless otherwise indicated.

 

 

Valid XHTML 1.0!
Copyright © 2007-2017  中国科学院软件研究所 - Feedback
Powered by CSpace