Title: | freepipe: a programmable parallel rendering architecture for efficient multi-fragment effects |
Author: | Liu Fang
; Huang Meng-Cheng
; Liu Xue-Hui
; Wu En-Hua
|
Source: | Proceedings of I3D 2010: The 2010 ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
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Conference Name: | 2010 ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, I3D 2010
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Conference Date: | 40575
|
Issued Date: | 2010
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Conference Place: | Washington, DC, United states
|
Keyword: | Atoms
; Blending
; Computational geometry
; Interactive computer graphics
; Pipelines
; Program processors
; Three dimensional
; Transparency
|
Publish Place: | United States
|
ISBN: | 9781610000000
|
Department: | (1) Institute of Software, Chinese Academy of Sciences, China; (2) University of Macau, China
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Sponsorship: | ACM SIGGRAPH
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English Abstract: | In the past decade, modern GPUs have provided increasing programmability with vertex, geometry and fragment shaders. However, many classical problems have not been efficiently solved using the current graphics pipeline where some stages are still fixed functions on chip. In particular, multi-fragment effects, especially order-independent transparency, require programmability of the blending stage, that makes it difficult to be solved in a single geometry pass. In this paper we present FreePipe, a system for programmable parallel rendering that can run entirely on current graphics hardware and has performance comparable with the traditional graphics pipeline. Within this framework, two schemes for the efficient rendering of multi-fragment effects in a single geometry pass have been developed by exploiting CUDA atomic operations. Both schemes have achieved significant speedups compared to the state-of-the-art methods that are based on traditional graphics pipelines. Copyright © 2010 by the Association for Computing Machinery, Inc. |
Content Type: | 会议论文
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URI: | http://ir.iscas.ac.cn/handle/311060/8776
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Appears in Collections: | 计算机科学国家重点实验室 _会议论文
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p75-liu.pdf(1410KB) | -- | -- | 限制开放 | -- | 联系获取全文 |
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Recommended Citation: |
Liu Fang,Huang Meng-Cheng,Liu Xue-Hui,et al. freepipe: a programmable parallel rendering architecture for efficient multi-fragment effects[C]. 见:2010 ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, I3D 2010. Washington, DC, United states. 40575.
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