Title: | real-time shallow water simulation on terrain |
Author: | Li Dong
; Liu You-Quan
; Bao Kai
; Wu En-Hua
|
Source: | Proceedings - VRCAI 2010, ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Application to Industry
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Conference Name: | 9th ACM SIGGRAPH International Conference on VR Continuum and Its Applications in Industry, VRCAI 2010
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Conference Date: | 40878
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Issued Date: | 2010
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Conference Place: | Seoul, Korea, Republic of
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Keyword: | Interactive computer graphics
; Interpolation
; Lagrange multipliers
|
Publish Place: | United States
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Indexed Type: | EI
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ISBN: | 9781450000000
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Department: | (1) University of Macau, China; (2) Chang'an University, Xi'an, China; (3) State Key Lab. of CS, Institute of Software, Chinese Academy of Sciences, Beijing, China
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Sponsorship: | ACM SIGGRAPH
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English Abstract: | When simulating movement of large area of fluid without much turbulence, we usually employ shallow water equations for better efficiency. However, when high details of large area of water surface are involved, how to show the detail of surface of fluid, and maintain high computation efficiency at the same time remains to be a challenging problem. In addition, if we want to simulate the interactions between water and complex terrain, the computation cost will be increased further. Enlightened by successful experiences of LOD techniques in modeling static terrain, we propose a novel method to simulate movement of large area of dynamic water on terrain.In the method, an adaptive technique based on the distance from view point to water surface and the difference of velocity gradient is proposed to determine the level of detail for rendering. With the method, the simulation efficiency is much improved. Copyright © 2010 by the Association for Computing Machinery, Inc. |
Content Type: | 会议论文
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URI: | http://ir.iscas.ac.cn/handle/311060/8876
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Appears in Collections: | 计算机科学国家重点实验室 _会议论文
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p331-li.pdf(2792KB) | -- | -- | 限制开放 | -- | 联系获取全文 |
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Recommended Citation: |
Li Dong,Liu You-Quan,Bao Kai,et al. real-time shallow water simulation on terrain[C]. 见:9th ACM SIGGRAPH International Conference on VR Continuum and Its Applications in Industry, VRCAI 2010. Seoul, Korea, Republic of. 40878.
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