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freepipe: a programmable parallel rendering architecture for efficient multi-fragment effects [会议论文]
2010 ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, I3D 2010, Washington, DC, United states, 40575
Liu Fang; Huang Meng-Cheng; Liu Xue-Hui; Wu En-Hua
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single pass depth peeling via cuda rasterizer [会议论文]
SIGGRAPH 2009: Talks, SIGGRAPH 09, New Orleans, LA, United states, August 3,
Liuz Fang; Huang Meng-Cheng; Liu Xue-Hui; Wuz En-Hua

 
efficient depth peeling via bucket sort [会议论文]
HPG 2009: Conference on High-Performance Graphics 2009, New Orleans, LA, United states, August 1,
Liu Fang; Huang Meng-Cheng; Liu Xue-Hui; Wu En-Hua

 
cuda renderer: a programmable graphics pipeline [会议论文]
ACM SIGGRAPH ASIA 2009 Sketches, SIGGRAPH ASIA 09, Yokohama, Japan, 40878
Liu Fang; Huang Meng-Cheng; Liu Xue-Hui; Wu En-Hua

 

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