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基于CUDA渲染器的顺序独立透明现象的单遍高效绘制 [期刊论文]
软件学报, 2011-01-01, 卷号: 22, 期号: 8, 页码: 1927-1933
黄梦成; 刘芳; 刘学慧; 吴恩华
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基于桶内动态融合的透明现象的高效绘制 [期刊论文]
计算机辅助设计与图形学学报, 2010-01-01, 卷号: 22, 期号: 3, 页码: 382-387
刘芳; 黄梦成; 刘学慧; 吴恩华
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freepipe: a programmable parallel rendering architecture for efficient multi-fragment effects [会议论文]
2010 ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, I3D 2010, Washington, DC, United states, 40575
Liu Fang; Huang Meng-Cheng; Liu Xue-Hui; Wu En-Hua
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efficient depth peeling via bucket sort [会议论文]
HPG 2009: Conference on High-Performance Graphics 2009, New Orleans, LA, United states, August 1,
Liu Fang; Huang Meng-Cheng; Liu Xue-Hui; Wu En-Hua

 
cuda renderer: a programmable graphics pipeline [会议论文]
ACM SIGGRAPH ASIA 2009 Sketches, SIGGRAPH ASIA 09, Yokohama, Japan, 40878
Liu Fang; Huang Meng-Cheng; Liu Xue-Hui; Wu En-Hua

 
mesh deformation under skeleton-based detail-preservation [会议论文]
10th International Conference on Computer-Aided Design and Computer Graphics, Beijing, PEOPLES R CHINA, OCT 15-18,
Jinzhong Wu; Xuehui Liu; Enhua Wu
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