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基于CUDA渲染器的顺序独立透明现象的单遍高效绘制
[期刊论文]
软件学报, 2011-01-01, 卷号: 22, 期号: 8, 页码: 1927-1933
黄梦成
;
刘芳
;
刘学慧
;
吴恩华
  |  
基于桶内动态融合的透明现象的高效绘制
[期刊论文]
计算机辅助设计与图形学学报, 2010-01-01, 卷号: 22, 期号: 3, 页码: 382-387
刘芳
;
黄梦成
;
刘学慧
;
吴恩华
  |  
an interactive high-fidelity haptic needle simulator with gpu acceleration
[会议论文]
9th ACM SIGGRAPH International Conference on VR Continuum and Its Applications in Industry, VRCAI 2010, Seoul, Korea, Republic of, 40878
Zhang Ji-Shuai
;
Chen Hui
;
Wu Wen
;
Heng Pheng-Ann
  |  
single pass depth peeling via cuda rasterizer
[会议论文]
SIGGRAPH 2009: Talks, SIGGRAPH 09, New Orleans, LA, United states, August 3,
Liuz Fang
;
Huang Meng-Cheng
;
Liu Xue-Hui
;
Wuz En-Hua
texture synthesis by interspersing patches in a chessboard pattern
[学位论文]
, 2009-01-01
Chen Xin
;
Wang Wencheng
accelerated algorithm for silhouette fur generation based on gpu
[会议论文]
5th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2009. Held as Part of HCI International 2009, San Diego, CA, United states, 37456
Yang Gang
;
Huang Xin-Yuan
warping of a spherical representation of image-based models on gpu
[会议论文]
VRCAI 2009: 8th International Conference on Virtual Reality Continuum and its Applications in Industry, Yokohama, Japan, 40878
Zhu Jian
;
Liu Youquan
;
Bao Kai
;
Chang Yuanzhang
;
Wu Enhua
real-time synthesis of large textures
[期刊论文]
Ruan Jian Xue Bao/Journal of Software, 2009-01-01, 卷号: 20, 期号: SUPPL. 1, 页码: 193-201
Chen Xin
;
Wang Wen-Cheng
physically based simulation of fluid mixtures
[会议论文]
2007 10th IEEE International Conference on Computer Aided Design and Computer Graphics, CAD/Graphics 2007, Beijing, China, 40831
Wu Enhua
  |  
基于Marching Cubes重组的外存模型渐进压缩
[期刊论文]
计算机学报, 2004-01-01, 卷号: 27, 期号: 11, 页码: 1457-1463
刘迎
;
蔡康颖
;
王文成
;
吴恩华
  |  
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