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a fall detection algorithm based on pattern recognition and human posture analysis
[会议论文]
IET International Conference on Communication Technology and Application, ICCTA 2011, Beijing, China, October 14, 2011 - October 16, 2011
Cheng Huang
;
Luo Haiyong
;
Zhao Fang
clustering algorithms research for device-clustering localization
[会议论文]
2012 International Conference on Indoor Positioning and Indoor Navigation, IPIN 2012, Sydney, NSW, Australia, November 13, 2012 - November 15, 2012
Cheng Huang
;
Wang Feng
;
Tao Rui
;
Luo Haiyong
;
Zhao Fang
device-clustering algorithm in crowdsourcing-based localization
[期刊论文]
Journal of China Universities of Posts and Telecommunications, 2012-01-01, 卷号: 19, 期号: SUPPL. 2, 页码: 114-121
Cheng Huang
;
Luo Hai-Yong
;
Zhao Fang
explorations of the implementation of a parallel idw interpolation algorithm in a linux cluster-based parallel gis
[期刊论文]
Computers and Geosciences, 2011-01-01, 卷号: 37, 期号: 4, 页码: 426-434
Huang Fang
;
Liu Dingsheng
;
Tan Xicheng
;
Wang Jian(王健)
;
Chen Yunping
;
He Binbin
a gpu-based matting laplacian solver for high resolution image matting
[期刊论文]
VISUAL COMPUTER, 2010-01-01, 卷号: 26, 期号: 40702, 页码: 943-950
Huang Mengcheng
;
Liu Fang
;
Wu Enhua
  |  
stroke extraction in cartoon images using edge-enhanced isotropic nonlinear filter
[会议论文]
9th ACM SIGGRAPH International Conference on VR Continuum and Its Applications in Industry, VRCAI 2010, Seoul, Korea, Republic of, 40878
Huang Mengcheng
;
Yang Meng
;
Liuy Fang
;
Wuz En-Hua
  |  
fast soft shadow by depth peeling
[会议论文]
ACM SIGGRAPH 2010 Posters, SIGGRAPH 10, Los Angeles, CA, United states, 37463
Liut Xuehui
;
Haot Xiaoguang
;
Huang Mengcheng
;
Liu Fang
;
Zhou Mingquan
;
Sun Hanqiu
;
Wu En-Hua
  |  
coherent depth test scheme in freepipe
[会议论文]
9th ACM SIGGRAPH International Conference on VR Continuum and Its Applications in Industry, VRCAI 2010, Seoul, Korea, Republic of, 40878
Liu Fang
;
Huang Mengcheng
;
Liu Xuehui
;
Wu En-Hua
  |  
freepipe: a programmable parallel rendering architecture for efficient multi-fragment effects
[会议论文]
2010 ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, I3D 2010, Washington, DC, United states, 40575
Liu Fang
;
Huang Meng-Cheng
;
Liu Xue-Hui
;
Wu En-Hua
  |  
single pass depth peeling via cuda rasterizer
[会议论文]
SIGGRAPH 2009: Talks, SIGGRAPH 09, New Orleans, LA, United states, August 3,
Liuz Fang
;
Huang Meng-Cheng
;
Liu Xue-Hui
;
Wuz En-Hua
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