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a fall detection algorithm based on pattern recognition and human posture analysis [会议论文]
IET International Conference on Communication Technology and Application, ICCTA 2011, Beijing, China, October 14, 2011 - October 16, 2011
Cheng Huang; Luo Haiyong; Zhao Fang

 
clustering algorithms research for device-clustering localization [会议论文]
2012 International Conference on Indoor Positioning and Indoor Navigation, IPIN 2012, Sydney, NSW, Australia, November 13, 2012 - November 15, 2012
Cheng Huang; Wang Feng; Tao Rui; Luo Haiyong; Zhao Fang

 
device-clustering algorithm in crowdsourcing-based localization [期刊论文]
Journal of China Universities of Posts and Telecommunications, 2012-01-01, 卷号: 19, 期号: SUPPL. 2, 页码: 114-121
Cheng Huang; Luo Hai-Yong; Zhao Fang

 
explorations of the implementation of a parallel idw interpolation algorithm in a linux cluster-based parallel gis [期刊论文]
Computers and Geosciences, 2011-01-01, 卷号: 37, 期号: 4, 页码: 426-434
Huang Fang; Liu Dingsheng; Tan Xicheng; Wang Jian(王健); Chen Yunping; He Binbin

 
a gpu-based matting laplacian solver for high resolution image matting [期刊论文]
VISUAL COMPUTER, 2010-01-01, 卷号: 26, 期号: 40702, 页码: 943-950
Huang Mengcheng; Liu Fang; Wu Enhua
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stroke extraction in cartoon images using edge-enhanced isotropic nonlinear filter [会议论文]
9th ACM SIGGRAPH International Conference on VR Continuum and Its Applications in Industry, VRCAI 2010, Seoul, Korea, Republic of, 40878
Huang Mengcheng; Yang Meng; Liuy Fang; Wuz En-Hua
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fast soft shadow by depth peeling [会议论文]
ACM SIGGRAPH 2010 Posters, SIGGRAPH 10, Los Angeles, CA, United states, 37463
Liut Xuehui; Haot Xiaoguang; Huang Mengcheng; Liu Fang; Zhou Mingquan; Sun Hanqiu; Wu En-Hua
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coherent depth test scheme in freepipe [会议论文]
9th ACM SIGGRAPH International Conference on VR Continuum and Its Applications in Industry, VRCAI 2010, Seoul, Korea, Republic of, 40878
Liu Fang; Huang Mengcheng; Liu Xuehui; Wu En-Hua
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freepipe: a programmable parallel rendering architecture for efficient multi-fragment effects [会议论文]
2010 ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, I3D 2010, Washington, DC, United states, 40575
Liu Fang; Huang Meng-Cheng; Liu Xue-Hui; Wu En-Hua
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single pass depth peeling via cuda rasterizer [会议论文]
SIGGRAPH 2009: Talks, SIGGRAPH 09, New Orleans, LA, United states, August 3,
Liuz Fang; Huang Meng-Cheng; Liu Xue-Hui; Wuz En-Hua

 

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