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physically-based tree animation and leaf deformation using cuda in real-time [会议论文]
Yang Meng; Huang M.-C.; Wu En-Hua

 
a risk-driven method for extreme programming release planning [会议论文]
28th International Conference on Software Engineering 2006, ICSE '06, Shanghai, China, 2006-5-20
Li Mingshu; Meng Huang; Fengdi Shu; Juan Li
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stroke extraction in cartoon images using edge-enhanced isotropic nonlinear filter [会议论文]
9th ACM SIGGRAPH International Conference on VR Continuum and Its Applications in Industry, VRCAI 2010, Seoul, Korea, Republic of, 40878
Huang Mengcheng; Yang Meng; Liuy Fang; Wuz En-Hua
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freepipe: a programmable parallel rendering architecture for efficient multi-fragment effects [会议论文]
2010 ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, I3D 2010, Washington, DC, United states, 40575
Liu Fang; Huang Meng-Cheng; Liu Xue-Hui; Wu En-Hua
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single pass depth peeling via cuda rasterizer [会议论文]
SIGGRAPH 2009: Talks, SIGGRAPH 09, New Orleans, LA, United states, August 3,
Liuz Fang; Huang Meng-Cheng; Liu Xue-Hui; Wuz En-Hua

 
efficient depth peeling via bucket sort [会议论文]
HPG 2009: Conference on High-Performance Graphics 2009, New Orleans, LA, United states, August 1,
Liu Fang; Huang Meng-Cheng; Liu Xue-Hui; Wu En-Hua

 
cuda renderer: a programmable graphics pipeline [会议论文]
ACM SIGGRAPH ASIA 2009 Sketches, SIGGRAPH ASIA 09, Yokohama, Japan, 40878
Liu Fang; Huang Meng-Cheng; Liu Xue-Hui; Wu En-Hua

 

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