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Locomotion Skills for Insects with Sample-based Controller
[期刊论文]
COMPUTER GRAPHICS FORUM, 2014-01-01, 卷号: 33, 期号: 7, 页码: 31-40
Guo, Shihui
;
Chang, Jian
;
Yang, Xiaosong
;
Wang, Wencheng
;
Zhang, Jianjun
visualizing the random forest by 3d techniques
[会议论文]
International Workshop on Internet of Things, IOT 2012, Changsha, China, August 17, 2012 - August 29, 2012
Yang Min
;
Xu Hexin
;
Zhu Dingju
;
Chen Huijuan
simulation of ingan/gan light-emitting diodes with patterned sapphire substrate
[会议论文]
12th International Conference on Numerical Simulation of Optoelectronic Devices, NUSOD 2012, Shanghai, China, August 28, 2012 - August 31, 2012
Sheng Yang
;
Xia Chang Sheng
;
Simon Li Z.M.
;
Cheng Li Wen
efficient reconfiguration algorithm for three-dimensional vlsi arrays
[会议论文]
2012 IEEE 26th International Parallel and Distributed Processing Symposium Workshops, IPDPSW 2012, Shanghai, China, May 21, 2012 - May 25, 2012
Jiang Guiyuan
;
Jigang Wu
;
Sun Jizhou
deformation models for dynamic terrain visualization
[会议论文]
2nd World Congress on Computer Science and Information Engineering, CSIE 2011, Changchun, China, June 17, 2011 - June 19, 2011
Zhang Jie
;
Zheng Changwen
;
Hu Xiaohui
real-time motion effect enhancement based on fluid dynamics in figure animation
[会议论文]
10th International Conference on Virtual Reality Continuum and Its Applications in Industry, VRCAI'11, Hong Kong, China, December 11, 2011 - December 12, 2011
Xu Tian-Chen
;
Wu En-Hua
;
Chen Mo
;
Xie Ming
a kind of fog visualization methods in three-dimensional geographic information system
[会议论文]
3rd International Symposium on Information Science and Engineering, ISISE 2010, Shanghai, China, December 14, 2010 - December 26, 2010
Jian-Hong Gan
;
Tong-Li He
单遍数据读取的GPU上的多片元效果绘制
[期刊论文]
计算机学报, 2011-01-01, 卷号: 34, 期号: 3, 页码: 3473-3481
谢国富
;
王文成
  |  
mcgim-based model streaming for realtime progressive rendering
[期刊论文]
Journal of Computer Science and Technology, 2010-01-01, 卷号: 26, 期号: 1, 页码: 166-175
Sheng Bin
;
Meng Wei-Liang
;
Sun Han-Qiu
;
Wu En-Hua
  |  
freepipe: a programmable parallel rendering architecture for efficient multi-fragment effects
[会议论文]
2010 ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, I3D 2010, Washington, DC, United states, 40575
Liu Fang
;
Huang Meng-Cheng
;
Liu Xue-Hui
;
Wu En-Hua
  |  
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