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stroke-based real-time ink wash painting style rendering for geometric models [会议论文]
SIGGRAPH Asia 2012 Technical Briefs, SA 2012, Singapore, Singapore, November 28, 2012 - December 1, 2012
Xu Tian-Chen; Yang Li-Jie; Wu En-Hua

 
line drawing technique for building images [期刊论文]
Ruan Jian Xue Bao/Journal of Software, 2012-01-01, 卷号: 23, 期号: UPPL.2, 页码: 34-41
Liu You-Quan; Wu Zong-Sheng; Wang Shan-Dong; Xue Ru; Wu En-Hua

 
real-time motion effect enhancement based on fluid dynamics in figure animation [会议论文]
10th International Conference on Virtual Reality Continuum and Its Applications in Industry, VRCAI'11, Hong Kong, China, December 11, 2011 - December 12, 2011
Xu Tian-Chen; Wu En-Hua; Chen Mo; Xie Ming

 
physically-based tree animation and leaf deformation using cuda in real-time [会议论文]
Yang Meng; Huang M.-C.; Wu En-Hua

 
mcgim-based model streaming for realtime progressive rendering [期刊论文]
Journal of Computer Science and Technology, 2010-01-01, 卷号: 26, 期号: 1, 页码: 166-175
Sheng Bin; Meng Wei-Liang; Sun Han-Qiu; Wu En-Hua
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real-time shallow water simulation on terrain [会议论文]
9th ACM SIGGRAPH International Conference on VR Continuum and Its Applications in Industry, VRCAI 2010, Seoul, Korea, Republic of, 40878
Li Dong; Liu You-Quan; Bao Kai; Wu En-Hua
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fast soft shadow by depth peeling [会议论文]
ACM SIGGRAPH 2010 Posters, SIGGRAPH 10, Los Angeles, CA, United states, 37463
Liut Xuehui; Haot Xiaoguang; Huang Mengcheng; Liu Fang; Zhou Mingquan; Sun Hanqiu; Wu En-Hua
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coherent depth test scheme in freepipe [会议论文]
9th ACM SIGGRAPH International Conference on VR Continuum and Its Applications in Industry, VRCAI 2010, Seoul, Korea, Republic of, 40878
Liu Fang; Huang Mengcheng; Liu Xuehui; Wu En-Hua
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freepipe: a programmable parallel rendering architecture for efficient multi-fragment effects [会议论文]
2010 ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, I3D 2010, Washington, DC, United states, 40575
Liu Fang; Huang Meng-Cheng; Liu Xue-Hui; Wu En-Hua
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efficient depth peeling via bucket sort [会议论文]
HPG 2009: Conference on High-Performance Graphics 2009, New Orleans, LA, United states, August 1,
Liu Fang; Huang Meng-Cheng; Liu Xue-Hui; Wu En-Hua

 

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