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Real-time depth-of-field rendering using single-layer composition
[会议论文]
Fang, Xiaoxin (1)
;
Sheng, Bin (1)
;
Wu, Wen (3)
;
Fan, Zengzhi (1)
;
Ma, Lizhuang (1)
Interactive Depth-of-Field Rendering with Secondary Rays
[期刊论文]
JOURNAL OF COMPUTER SCIENCE AND TECHNOLOGY, 2013-01-01, 卷号: 28, 期号: 3, 页码: 490-498
Xie, Guo-Fu
;
Sun, Xin
;
Wang, Wen-Cheng
深度增强的图像线条画生成
[期刊论文]
系统仿真学报, 2013-01-01, 卷号: 25, 期号: 9, 页码: 2131-2134,2139
柳有权
;
陈丹
;
王山东
;
吴恩华
Memory-efficient single-pass GPU rendering of multifragment effects
[期刊论文]
IEEE Transactions on Visualization and Computer Graphics, 2013-01-01, 卷号: 19, 期号: 8, 页码: 1307-1316
Wang, Wencheng (1)
;
Xie, Guofu (1)
深度剥离与GPU结合的近似软影算法
[期刊论文]
中国图象图形学报A, 2010-01-01, 卷号: 15, 期号: 9, 页码: 1391-1397
孙明彦
;
吕伟伟
;
刘学慧
;
吴恩华
  |  
realistic rendering of bokeh effect based on optical aberrations
[期刊论文]
Visual Computer, 2010-01-01, 卷号: 26, 期号: 40337, 页码: 555-563
Wu Jiaze
;
Zheng Changwen
;
Hu Xiaohui
;
Wang Yang
;
Zhang Liqiang
  |  
multi-layer depth peeling via fragment sort
[会议论文]
11th International Conference on Computer-Aided Design and Computer Graphics, Yellow Mountain City, PEOPLES R CHINA, AUG 19-21,
Liu Baoquan
;
Wei Li-Yi
;
Xu Ying-Qing
;
Wu Enhua
practical hybrid pre-filtering shadow maps
[学位论文]
, 2009-01-01
Lv Weiwei
;
Liu Xuehui
;
Lu Jian
;
Wu Enhua
path-oriented test data generation using symbolic execution and constraint solving techniques
[会议论文]
2nd International Conference on Software Engineering and Formal Methods, Beijing, PEOPLES R CHINA, SEP 28-30,
Zhang J
;
Xu C
;
Wang XL
  |  
accelerated backward warping
[期刊论文]
Journal of Computer Science and Technology, 2003-01-01, 卷号: 18, 期号: 1, 页码: 48-55
Zhang YC
;
Liu Xuehui
;
Wu EH
  |  
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