ISCAS OpenIR
generation of stencil shadow volumes: avant-garde approaches
Fawad M.S.; Wang W.; Wu E.; Atika M.
2005
Conference Name2005 Pakistan Section Multitopic Conference, INMIC
Source2005 Pakistan Section Multitopic Conference, INMIC
Pages40554
Conference Date40879
Conference PlaceKarachi, Pakistan
Indexed Typeieee ; ei
Publish PlaceUnited States
ISBN0-7803-9429-1
DepartmentKey Lab. of Comput. Sci. Inst. of Software, Graduate Univ. of Chinese Acad. of Sci.
English AbstractEarlier, hardware-accelerated stenciled shadow volume (SSV) techniques had not been widely adopted by 3D games and applications due in large part to the lack of robustness of described techniques. This situation persisted despite widely available hardware
Keyword3d Engines 3d Games Animation Industries Avant-garde Approaches Gaming Industries Graphic Hardware Compatibility Rendering Quality Stencil Shadow Volumes Computer Animation Computer Games Rendering (Computer Graphics) Solid Modelling
Language英语
Content Type会议论文
URIhttp://ir.iscas.ac.cn/handle/311060/12582
Collection中国科学院软件研究所
Recommended Citation
GB/T 7714
Fawad M.S.,Wang W.,Wu E.,et al. generation of stencil shadow volumes: avant-garde approaches[C]. United States,2005:40554.
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