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| generation of stencil shadow volumes: avant-garde approaches | |
| Fawad M.S.; Wang W.; Wu E.; Atika M. | |
| 2005 | |
| Conference Name | 2005 Pakistan Section Multitopic Conference, INMIC |
| Source | 2005 Pakistan Section Multitopic Conference, INMIC |
| Pages | 40554 |
| Conference Date | 40879 |
| Conference Place | Karachi, Pakistan |
| Indexed Type | ieee ; ei |
| Publish Place | United States |
| ISBN | 0-7803-9429-1 |
| Department | Key Lab. of Comput. Sci. Inst. of Software, Graduate Univ. of Chinese Acad. of Sci. |
| English Abstract | Earlier, hardware-accelerated stenciled shadow volume (SSV) techniques had not been widely adopted by 3D games and applications due in large part to the lack of robustness of described techniques. This situation persisted despite widely available hardware |
| Keyword | 3d Engines 3d Games Animation Industries Avant-garde Approaches Gaming Industries Graphic Hardware Compatibility Rendering Quality Stencil Shadow Volumes Computer Animation Computer Games Rendering (Computer Graphics) Solid Modelling |
| Language | 英语 |
| Content Type | 会议论文 |
| URI | http://ir.iscas.ac.cn/handle/311060/12582 |
| Collection | 中国科学院软件研究所 |
| Recommended Citation GB/T 7714 | Fawad M.S.,Wang W.,Wu E.,et al. generation of stencil shadow volumes: avant-garde approaches[C]. United States,2005:40554. |
| Files in This Item: | ||||||
| File Name/Size | DocType | Version | Access | License | ||
| 04133452.pdf(11660KB) | 开放获取 | -- | Application Full Text | |||
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