ISCAS OpenIR
fast high quality k-d tree construction algorithm
Qian Yin-Ling; Liang Xiao; Zhang Yan-Ci
2012
SourceRuan Jian Xue Bao/Journal of Software
ISSN1000-9825
Volume23Issue:UPPL.2Pages:158-167
English AbstractThis paper proposes a high quality k-D tree constructing algorithm for interactive dynamic scene ray tracing. Combined with the fact that scene primitives were usually well distributed, a reasonable formula is derived from the basic k-D tree traversal cost function to represent the traversal cost for sequential positions in node. After dividing the bounding box of splitting node to uniform bin series, the best splitting position is directly computed by resolving the analytic solution of the cost formula. To guarantee superior rendering performance for different ray tracing applications, the study raised several sensible functions for sub-space number computing in different situations. Experimental results proved that this algorithm was suitable for scenes with various kinds of primitive distribution, and it can be used for full k-D tree construction. Great construction efficiency was obtained with the best splitting quality maintained. © Copyright 2012, Editorial Department of Journal of Software.; This paper proposes a high quality k-D tree constructing algorithm for interactive dynamic scene ray tracing. Combined with the fact that scene primitives were usually well distributed, a reasonable formula is derived from the basic k-D tree traversal cost function to represent the traversal cost for sequential positions in node. After dividing the bounding box of splitting node to uniform bin series, the best splitting position is directly computed by resolving the analytic solution of the cost formula. To guarantee superior rendering performance for different ray tracing applications, the study raised several sensible functions for sub-space number computing in different situations. Experimental results proved that this algorithm was suitable for scenes with various kinds of primitive distribution, and it can be used for full k-D tree construction. Great construction efficiency was obtained with the best splitting quality maintained. © Copyright 2012, Editorial Department of Journal of Software.
Indexed TypeEI
KeywordAlgorithms Forestry Ray Tracing
Department(1) State Key Laboratory of Computer Science Institute of Software The Chinese Academy of Sciences Beijing 100190 China; (2) College of Computer Science Sichuan University Chengdu 610065 China; (3) College of Computer Science Southwest Petroleum University Chengdu 610500 China; (4) State Key Laboratory of Fundamental Science on Synthetic Vision Sichuan University Chengdu 610065 China
Language中文
Content Type期刊论文
URIhttp://ir.iscas.ac.cn/handle/311060/15125
Collection中国科学院软件研究所
Recommended Citation
GB/T 7714
Qian Yin-Ling,Liang Xiao,Zhang Yan-Ci. fast high quality k-d tree construction algorithm[J]. Ruan Jian Xue Bao/Journal of Software,2012,23(UPPL.2):158-167.
APA Qian Yin-Ling,Liang Xiao,&Zhang Yan-Ci.(2012).fast high quality k-d tree construction algorithm.Ruan Jian Xue Bao/Journal of Software,23(UPPL.2),158-167.
MLA Qian Yin-Ling,et al."fast high quality k-d tree construction algorithm".Ruan Jian Xue Bao/Journal of Software 23.UPPL.2(2012):158-167.
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