ISCAS OpenIR
physical material editing with structure embedding for animated solid
Liu Ning; He Xiaowei; Ren Yi; Li Sheng; Wang Guoping
2012
会议名称38th Graphics Interface Conference, GI 2012
会议录名称Proceedings - Graphics Interface
页码193-200
会议日期May 28, 2012 - May 30, 2012
会议地点Toronto, ON, Canada
收录类别EI
ISSN0713-5424
ISBN9781450314206
部门归属(1) Peking University China; (2) Institute of Software Chinese Academy of Sciences China
摘要Physically-based soft bodies are difficult to animate for anisotropic and heterogeneous materials. Explicitly modeling a desired material behavior by tuning the constitutive parameters is a difficult, tedious and sometimes impractical task for an animator. Even with linear constitutive materials, there are still dozens of independent parameters to tune. In this paper, we propose a new technique to ease the animators' effort when modeling complex material behaviors. Our key idea is to treat the original complex material as the composite of a matrix and structure elements. These two constituent materials are both easy to simulate because the matrix is homogeneous and isotropic, while the structure elements have simple and intuitive deformation mode. In this way, complexity in tuning parameters is greatly reduced. By proper embedding structure elements into the matrix, an animator can design diverse and creative material behavior without tedious parameter tuning work. Our results illustrate that our approach is intuitive, easy-to-use and has potential for further extensions for physically-driven solid animation.; Physically-based soft bodies are difficult to animate for anisotropic and heterogeneous materials. Explicitly modeling a desired material behavior by tuning the constitutive parameters is a difficult, tedious and sometimes impractical task for an animator. Even with linear constitutive materials, there are still dozens of independent parameters to tune. In this paper, we propose a new technique to ease the animators' effort when modeling complex material behaviors. Our key idea is to treat the original complex material as the composite of a matrix and structure elements. These two constituent materials are both easy to simulate because the matrix is homogeneous and isotropic, while the structure elements have simple and intuitive deformation mode. In this way, complexity in tuning parameters is greatly reduced. By proper embedding structure elements into the matrix, an animator can design diverse and creative material behavior without tedious parameter tuning work. Our results illustrate that our approach is intuitive, easy-to-use and has potential for further extensions for physically-driven solid animation.
关键词Animation Computer Graphics
主办者Can. Hum.-Comput. Commun. Soc. / Soc.; Can. Dialogue Hum. Mach. (CHCCS/SCDHM)
语种英语
内容类型会议论文
URI标识http://ir.iscas.ac.cn/handle/311060/15771
专题中国科学院软件研究所
推荐引用方式
GB/T 7714
Liu Ning,He Xiaowei,Ren Yi,et al. physical material editing with structure embedding for animated solid[C],2012:193-200.
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