ISCAS OpenIR
physical material editing with structure embedding for animated solid
Liu Ning; He Xiaowei; Ren Yi; Li Sheng; Wang Guoping
2012
Conference Name38th Graphics Interface Conference, GI 2012
SourceProceedings - Graphics Interface
Pages193-200
Conference DateMay 28, 2012 - May 30, 2012
Conference PlaceToronto, ON, Canada
Indexed TypeEI
ISSN0713-5424
ISBN9781450314206
Department(1) Peking University China; (2) Institute of Software Chinese Academy of Sciences China
English AbstractPhysically-based soft bodies are difficult to animate for anisotropic and heterogeneous materials. Explicitly modeling a desired material behavior by tuning the constitutive parameters is a difficult, tedious and sometimes impractical task for an animator. Even with linear constitutive materials, there are still dozens of independent parameters to tune. In this paper, we propose a new technique to ease the animators' effort when modeling complex material behaviors. Our key idea is to treat the original complex material as the composite of a matrix and structure elements. These two constituent materials are both easy to simulate because the matrix is homogeneous and isotropic, while the structure elements have simple and intuitive deformation mode. In this way, complexity in tuning parameters is greatly reduced. By proper embedding structure elements into the matrix, an animator can design diverse and creative material behavior without tedious parameter tuning work. Our results illustrate that our approach is intuitive, easy-to-use and has potential for further extensions for physically-driven solid animation.; Physically-based soft bodies are difficult to animate for anisotropic and heterogeneous materials. Explicitly modeling a desired material behavior by tuning the constitutive parameters is a difficult, tedious and sometimes impractical task for an animator. Even with linear constitutive materials, there are still dozens of independent parameters to tune. In this paper, we propose a new technique to ease the animators' effort when modeling complex material behaviors. Our key idea is to treat the original complex material as the composite of a matrix and structure elements. These two constituent materials are both easy to simulate because the matrix is homogeneous and isotropic, while the structure elements have simple and intuitive deformation mode. In this way, complexity in tuning parameters is greatly reduced. By proper embedding structure elements into the matrix, an animator can design diverse and creative material behavior without tedious parameter tuning work. Our results illustrate that our approach is intuitive, easy-to-use and has potential for further extensions for physically-driven solid animation.
KeywordAnimation Computer Graphics
SponsorshipCan. Hum.-Comput. Commun. Soc. / Soc.; Can. Dialogue Hum. Mach. (CHCCS/SCDHM)
Language英语
Content Type会议论文
URIhttp://ir.iscas.ac.cn/handle/311060/15771
Collection中国科学院软件研究所
Recommended Citation
GB/T 7714
Liu Ning,He Xiaowei,Ren Yi,et al. physical material editing with structure embedding for animated solid[C],2012:193-200.
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