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| physical material editing with structure embedding for animated solid | |
| Liu Ning; He Xiaowei; Ren Yi; Li Sheng; Wang Guoping | |
| 2012 | |
| 会议名称 | 38th Graphics Interface Conference, GI 2012 |
| 会议录名称 | Proceedings - Graphics Interface |
| 页码 | 193-200 |
| 会议日期 | May 28, 2012 - May 30, 2012 |
| 会议地点 | Toronto, ON, Canada |
| 收录类别 | EI |
| ISSN | 0713-5424 |
| ISBN | 9781450314206 |
| 部门归属 | (1) Peking University China; (2) Institute of Software Chinese Academy of Sciences China |
| 摘要 | Physically-based soft bodies are difficult to animate for anisotropic and heterogeneous materials. Explicitly modeling a desired material behavior by tuning the constitutive parameters is a difficult, tedious and sometimes impractical task for an animator. Even with linear constitutive materials, there are still dozens of independent parameters to tune. In this paper, we propose a new technique to ease the animators' effort when modeling complex material behaviors. Our key idea is to treat the original complex material as the composite of a matrix and structure elements. These two constituent materials are both easy to simulate because the matrix is homogeneous and isotropic, while the structure elements have simple and intuitive deformation mode. In this way, complexity in tuning parameters is greatly reduced. By proper embedding structure elements into the matrix, an animator can design diverse and creative material behavior without tedious parameter tuning work. Our results illustrate that our approach is intuitive, easy-to-use and has potential for further extensions for physically-driven solid animation.; Physically-based soft bodies are difficult to animate for anisotropic and heterogeneous materials. Explicitly modeling a desired material behavior by tuning the constitutive parameters is a difficult, tedious and sometimes impractical task for an animator. Even with linear constitutive materials, there are still dozens of independent parameters to tune. In this paper, we propose a new technique to ease the animators' effort when modeling complex material behaviors. Our key idea is to treat the original complex material as the composite of a matrix and structure elements. These two constituent materials are both easy to simulate because the matrix is homogeneous and isotropic, while the structure elements have simple and intuitive deformation mode. In this way, complexity in tuning parameters is greatly reduced. By proper embedding structure elements into the matrix, an animator can design diverse and creative material behavior without tedious parameter tuning work. Our results illustrate that our approach is intuitive, easy-to-use and has potential for further extensions for physically-driven solid animation. |
| 关键词 | Animation Computer Graphics |
| 主办者 | Can. Hum.-Comput. Commun. Soc. / Soc.; Can. Dialogue Hum. Mach. (CHCCS/SCDHM) |
| 语种 | 英语 |
| 内容类型 | 会议论文 |
| URI标识 | http://ir.iscas.ac.cn/handle/311060/15771 |
| 专题 | 中国科学院软件研究所 |
| 推荐引用方式 GB/T 7714 | Liu Ning,He Xiaowei,Ren Yi,et al. physical material editing with structure embedding for animated solid[C],2012:193-200. |
| 条目包含的文件 | 条目无相关文件。 | |||||
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