ISCAS OpenIR
multiresolution terrain generation based on implicit restricted quadtree
Zhang Jie; Zheng Changwen; Lv Pin; Hu Xiaohui
2011
Conference Name12th IASTED International Conference on Computer Graphics and Imaging, CGIM 2011
SourceProceedings of the 12th IASTED International Conference on Computer Graphics and Imaging, CGIM 2011
Pages40-46
Conference DateFebruary 1
Conference PlaceInnsbruck, Austria
Indexed TypeEI
ISBN9780889868656
Department(1) Institute of Software Chinese Academy of Sciences China
English AbstractGeneration and simplification of multiresolution terrain model in real-time is significant for large scale terrain visualization applications demanding high rendering quality at interactive frame rates. An efficient multiresolution terrain modeling algorithm is proposed in this paper on the basis of a hybrid structure, the implicit restricted quadtree. Represented as a compact flag matrix, the implicit restricted quadtree is simple to construct and traverse, resulting in an effective construction and simplification process of the terrain model. A crack prevention approach to eliminate cracks on the multiresolution terrain model is also presented in accordance with the relationship between the elements in the flag matrix. Simulation results suggest that the algorithm can produce realistic multiresolution terrain scene in real time.; Generation and simplification of multiresolution terrain model in real-time is significant for large scale terrain visualization applications demanding high rendering quality at interactive frame rates. An efficient multiresolution terrain modeling algorithm is proposed in this paper on the basis of a hybrid structure, the implicit restricted quadtree. Represented as a compact flag matrix, the implicit restricted quadtree is simple to construct and traverse, resulting in an effective construction and simplification process of the terrain model. A crack prevention approach to eliminate cracks on the multiresolution terrain model is also presented in accordance with the relationship between the elements in the flag matrix. Simulation results suggest that the algorithm can produce realistic multiresolution terrain scene in real time.
KeywordAlgorithms Computer Simulation Cracks Interactive Computer Graphics User Interfaces Visualization
Language英语
Content Type会议论文
URIhttp://ir.iscas.ac.cn/handle/311060/16189
Collection中国科学院软件研究所
Recommended Citation
GB/T 7714
Zhang Jie,Zheng Changwen,Lv Pin,et al. multiresolution terrain generation based on implicit restricted quadtree[C],2011:40-46.
Files in This Item:
There are no files associated with this item.
Related Services
Recommend this item
Bookmark
Usage statistics
Export to Endnote
Google Scholar
Similar articles in Google Scholar
[Zhang Jie]'s Articles
[Zheng Changwen]'s Articles
[Lv Pin]'s Articles
Baidu academic
Similar articles in Baidu academic
[Zhang Jie]'s Articles
[Zheng Changwen]'s Articles
[Lv Pin]'s Articles
Bing Scholar
Similar articles in Bing Scholar
[Zhang Jie]'s Articles
[Zheng Changwen]'s Articles
[Lv Pin]'s Articles
Terms of Use
No data!
Social Bookmark/Share
All comments (0)
No comment.
 

Items in the repository are protected by copyright, with all rights reserved, unless otherwise indicated.