ISCAS OpenIR
multiresolution terrain generation based on implicit restricted quadtree
Zhang Jie; Zheng Changwen; Lv Pin; Hu Xiaohui
2011
会议名称12th IASTED International Conference on Computer Graphics and Imaging, CGIM 2011
会议录名称Proceedings of the 12th IASTED International Conference on Computer Graphics and Imaging, CGIM 2011
页码40-46
会议日期February 1
会议地点Innsbruck, Austria
收录类别EI
ISBN9780889868656
部门归属(1) Institute of Software Chinese Academy of Sciences China
摘要Generation and simplification of multiresolution terrain model in real-time is significant for large scale terrain visualization applications demanding high rendering quality at interactive frame rates. An efficient multiresolution terrain modeling algorithm is proposed in this paper on the basis of a hybrid structure, the implicit restricted quadtree. Represented as a compact flag matrix, the implicit restricted quadtree is simple to construct and traverse, resulting in an effective construction and simplification process of the terrain model. A crack prevention approach to eliminate cracks on the multiresolution terrain model is also presented in accordance with the relationship between the elements in the flag matrix. Simulation results suggest that the algorithm can produce realistic multiresolution terrain scene in real time.; Generation and simplification of multiresolution terrain model in real-time is significant for large scale terrain visualization applications demanding high rendering quality at interactive frame rates. An efficient multiresolution terrain modeling algorithm is proposed in this paper on the basis of a hybrid structure, the implicit restricted quadtree. Represented as a compact flag matrix, the implicit restricted quadtree is simple to construct and traverse, resulting in an effective construction and simplification process of the terrain model. A crack prevention approach to eliminate cracks on the multiresolution terrain model is also presented in accordance with the relationship between the elements in the flag matrix. Simulation results suggest that the algorithm can produce realistic multiresolution terrain scene in real time.
关键词Algorithms Computer Simulation Cracks Interactive Computer Graphics User Interfaces Visualization
语种英语
内容类型会议论文
URI标识http://ir.iscas.ac.cn/handle/311060/16189
专题中国科学院软件研究所
推荐引用方式
GB/T 7714
Zhang Jie,Zheng Changwen,Lv Pin,et al. multiresolution terrain generation based on implicit restricted quadtree[C],2011:40-46.
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