Institutional Repository
| multiresolution terrain generation based on implicit restricted quadtree | |
| Zhang Jie; Zheng Changwen; Lv Pin; Hu Xiaohui | |
| 2011 | |
| 会议名称 | 12th IASTED International Conference on Computer Graphics and Imaging, CGIM 2011 |
| 会议录名称 | Proceedings of the 12th IASTED International Conference on Computer Graphics and Imaging, CGIM 2011 |
| 页码 | 40-46 |
| 会议日期 | February 1 |
| 会议地点 | Innsbruck, Austria |
| 收录类别 | EI |
| ISBN | 9780889868656 |
| 部门归属 | (1) Institute of Software Chinese Academy of Sciences China |
| 摘要 | Generation and simplification of multiresolution terrain model in real-time is significant for large scale terrain visualization applications demanding high rendering quality at interactive frame rates. An efficient multiresolution terrain modeling algorithm is proposed in this paper on the basis of a hybrid structure, the implicit restricted quadtree. Represented as a compact flag matrix, the implicit restricted quadtree is simple to construct and traverse, resulting in an effective construction and simplification process of the terrain model. A crack prevention approach to eliminate cracks on the multiresolution terrain model is also presented in accordance with the relationship between the elements in the flag matrix. Simulation results suggest that the algorithm can produce realistic multiresolution terrain scene in real time.; Generation and simplification of multiresolution terrain model in real-time is significant for large scale terrain visualization applications demanding high rendering quality at interactive frame rates. An efficient multiresolution terrain modeling algorithm is proposed in this paper on the basis of a hybrid structure, the implicit restricted quadtree. Represented as a compact flag matrix, the implicit restricted quadtree is simple to construct and traverse, resulting in an effective construction and simplification process of the terrain model. A crack prevention approach to eliminate cracks on the multiresolution terrain model is also presented in accordance with the relationship between the elements in the flag matrix. Simulation results suggest that the algorithm can produce realistic multiresolution terrain scene in real time. |
| 关键词 | Algorithms Computer Simulation Cracks Interactive Computer Graphics User Interfaces Visualization |
| 语种 | 英语 |
| 内容类型 | 会议论文 |
| URI标识 | http://ir.iscas.ac.cn/handle/311060/16189 |
| 专题 | 中国科学院软件研究所 |
| 推荐引用方式 GB/T 7714 | Zhang Jie,Zheng Changwen,Lv Pin,et al. multiresolution terrain generation based on implicit restricted quadtree[C],2011:40-46. |
| 条目包含的文件 | 条目无相关文件。 | |||||
除非特别说明,本系统中所有内容都受版权保护,并保留所有权利。
修改评论