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| physically-based tree animation and leaf deformation using cuda in real-time | |
| Yang Meng; Huang M.-C.; Wu En-Hua | |
| 2011 | |
| 会议录名称 | Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) |
| 页码 | 27-39 |
| 收录类别 | EI |
| ISSN | 0302-9743 |
| ISBN | 9783642226380 |
| 部门归属 | (1) State Key Laboratory of Computer Science Institute of Software Chinese Academy of Sciences Beijing 100190 China; (2) Department of Computer and Information Science Faculty of Science and Technology Uni. of Macau Macau China; (3) Graduate University of Chinese Academy of Sciences Beijing 100049 China |
| 摘要 | This paper presents a novel physically-based parallel approach to animate tree motion in realtime and the leaf deformation is accelerated on a CUDA-based platform. Since physically-based tree animation can hardly achieve realtime performance due to the complicated geometry and expensive calculation. Therefore in this paper, three main measures are taken to overcome this problem. Firstly, we briefly introduce a method of physically-based tree motion called hierarchical matrix structure model driven by the external forces such as the wind; then we analyze the model on a parallel platform in detail; finally, all the tree data structures will be redefined as arrays which are suitable for parallel implementation on GPU. In addition, leaf deformation with a double layer structure, caused by its internal forces, will also be well mapped from CPU to GPU using a similar parallel mechanism. Experimental results show that many species of trees can animate realistically and naturally in realtime; Meanwhile, leaf deformation can be plausibly simulated and the performance will be improved by up to ten times. © 2011 Springer-Verlag Berlin Heidelberg.; This paper presents a novel physically-based parallel approach to animate tree motion in realtime and the leaf deformation is accelerated on a CUDA-based platform. Since physically-based tree animation can hardly achieve realtime performance due to the complicated geometry and expensive calculation. Therefore in this paper, three main measures are taken to overcome this problem. Firstly, we briefly introduce a method of physically-based tree motion called hierarchical matrix structure model driven by the external forces such as the wind; then we analyze the model on a parallel platform in detail; finally, all the tree data structures will be redefined as arrays which are suitable for parallel implementation on GPU. In addition, leaf deformation with a double layer structure, caused by its internal forces, will also be well mapped from CPU to GPU using a similar parallel mechanism. Experimental results show that many species of trees can animate realistically and naturally in realtime; Meanwhile, leaf deformation can be plausibly simulated and the performance will be improved by up to ten times. © 2011 Springer-Verlag Berlin Heidelberg. |
| 关键词 | Animation Data Structures Deformation Mechanisms Plant Extracts |
| 语种 | 英语 |
| 内容类型 | 会议论文 |
| URI标识 | http://ir.iscas.ac.cn/handle/311060/16198 |
| 专题 | 中国科学院软件研究所 |
| 推荐引用方式 GB/T 7714 | Yang Meng,Huang M.-C.,Wu En-Hua. physically-based tree animation and leaf deformation using cuda in real-time[C],2011:27-39. |
| 条目包含的文件 | 条目无相关文件。 | |||||
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