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physically-based tree animation and leaf deformation using cuda in real-time
Yang Meng; Huang M.-C.; Wu En-Hua
2011
会议录名称Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
页码27-39
收录类别EI
ISSN0302-9743
ISBN9783642226380
部门归属(1) State Key Laboratory of Computer Science Institute of Software Chinese Academy of Sciences Beijing 100190 China; (2) Department of Computer and Information Science Faculty of Science and Technology Uni. of Macau Macau China; (3) Graduate University of Chinese Academy of Sciences Beijing 100049 China
摘要This paper presents a novel physically-based parallel approach to animate tree motion in realtime and the leaf deformation is accelerated on a CUDA-based platform. Since physically-based tree animation can hardly achieve realtime performance due to the complicated geometry and expensive calculation. Therefore in this paper, three main measures are taken to overcome this problem. Firstly, we briefly introduce a method of physically-based tree motion called hierarchical matrix structure model driven by the external forces such as the wind; then we analyze the model on a parallel platform in detail; finally, all the tree data structures will be redefined as arrays which are suitable for parallel implementation on GPU. In addition, leaf deformation with a double layer structure, caused by its internal forces, will also be well mapped from CPU to GPU using a similar parallel mechanism. Experimental results show that many species of trees can animate realistically and naturally in realtime; Meanwhile, leaf deformation can be plausibly simulated and the performance will be improved by up to ten times. © 2011 Springer-Verlag Berlin Heidelberg.; This paper presents a novel physically-based parallel approach to animate tree motion in realtime and the leaf deformation is accelerated on a CUDA-based platform. Since physically-based tree animation can hardly achieve realtime performance due to the complicated geometry and expensive calculation. Therefore in this paper, three main measures are taken to overcome this problem. Firstly, we briefly introduce a method of physically-based tree motion called hierarchical matrix structure model driven by the external forces such as the wind; then we analyze the model on a parallel platform in detail; finally, all the tree data structures will be redefined as arrays which are suitable for parallel implementation on GPU. In addition, leaf deformation with a double layer structure, caused by its internal forces, will also be well mapped from CPU to GPU using a similar parallel mechanism. Experimental results show that many species of trees can animate realistically and naturally in realtime; Meanwhile, leaf deformation can be plausibly simulated and the performance will be improved by up to ten times. © 2011 Springer-Verlag Berlin Heidelberg.
关键词Animation Data Structures Deformation Mechanisms Plant Extracts
语种英语
内容类型会议论文
URI标识http://ir.iscas.ac.cn/handle/311060/16198
专题中国科学院软件研究所
推荐引用方式
GB/T 7714
Yang Meng,Huang M.-C.,Wu En-Hua. physically-based tree animation and leaf deformation using cuda in real-time[C],2011:27-39.
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