ISCAS OpenIR
model construction and priority synthesis for simple interaction systems
Cheng Chih-Hong; Bensalem Saddek; Jobstmann Barbara; Yan Rongjie; Knoll Alois; Ruess Harald
2011
Conference Name3rd NASA Formal Methods Symposium, NFM 2011
SourceLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Pages466-471
Conference DateApril 18,
Conference PlacePasadena, CA, United states
Indexed TypeEI
ISSN0302-9743
ISBN9783642203978
Department(1) Department of Informatics Technischen Universität München Germany; (2) Verimag Laboratory Grenoble France; (3) State Key Laboratory of Computer Science Institute of Software CAS China; (4) Fortiss GmbH Munich Germany
English AbstractVissBIP is a software tool for visualizing and automatically orchestrating component-based systems consisting of a set of components and their possible interactions. The graphical interface of VissBIP allows the user to interactively construct BIP models [3], from which executable code (C/C++) is generated. The main contribution of VissBIP is an analysis and synthesis engine for orchestrating components. Given a set of BIP components together with their possible interactions and a safety property, the VissBIP synthesis engine restricts the set of possible interactions in order to rule out unsafe states. The synthesis engine of VissBIP is based on automata-based (game-theoretic) notions. It checks if the system satisfies a given safety property. If the check fails, the tool automatically generates additional constraints on the interactions that ensure the desired property. The generated constraints define priorities between interactions and are therefore well-suited for conflict resolution between components. © 2011 Springer-Verlag.; VissBIP is a software tool for visualizing and automatically orchestrating component-based systems consisting of a set of components and their possible interactions. The graphical interface of VissBIP allows the user to interactively construct BIP models [3], from which executable code (C/C++) is generated. The main contribution of VissBIP is an analysis and synthesis engine for orchestrating components. Given a set of BIP components together with their possible interactions and a safety property, the VissBIP synthesis engine restricts the set of possible interactions in order to rule out unsafe states. The synthesis engine of VissBIP is based on automata-based (game-theoretic) notions. It checks if the system satisfies a given safety property. If the check fails, the tool automatically generates additional constraints on the interactions that ensure the desired property. The generated constraints define priorities between interactions and are therefore well-suited for conflict resolution between components. © 2011 Springer-Verlag.
KeywordGame Theory Nasa
Language英语
Content Type会议论文
URIhttp://ir.iscas.ac.cn/handle/311060/16238
Collection中国科学院软件研究所
Recommended Citation
GB/T 7714
Cheng Chih-Hong,Bensalem Saddek,Jobstmann Barbara,et al. model construction and priority synthesis for simple interaction systems[C],2011:466-471.
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