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| model construction and priority synthesis for simple interaction systems | |
| Cheng Chih-Hong; Bensalem Saddek; Jobstmann Barbara; Yan Rongjie; Knoll Alois; Ruess Harald | |
| 2011 | |
| 会议名称 | 3rd NASA Formal Methods Symposium, NFM 2011 |
| 会议录名称 | Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) |
| 页码 | 466-471 |
| 会议日期 | April 18, |
| 会议地点 | Pasadena, CA, United states |
| 收录类别 | EI |
| ISSN | 0302-9743 |
| ISBN | 9783642203978 |
| 部门归属 | (1) Department of Informatics Technischen Universität München Germany; (2) Verimag Laboratory Grenoble France; (3) State Key Laboratory of Computer Science Institute of Software CAS China; (4) Fortiss GmbH Munich Germany |
| 摘要 | VissBIP is a software tool for visualizing and automatically orchestrating component-based systems consisting of a set of components and their possible interactions. The graphical interface of VissBIP allows the user to interactively construct BIP models [3], from which executable code (C/C++) is generated. The main contribution of VissBIP is an analysis and synthesis engine for orchestrating components. Given a set of BIP components together with their possible interactions and a safety property, the VissBIP synthesis engine restricts the set of possible interactions in order to rule out unsafe states. The synthesis engine of VissBIP is based on automata-based (game-theoretic) notions. It checks if the system satisfies a given safety property. If the check fails, the tool automatically generates additional constraints on the interactions that ensure the desired property. The generated constraints define priorities between interactions and are therefore well-suited for conflict resolution between components. © 2011 Springer-Verlag.; VissBIP is a software tool for visualizing and automatically orchestrating component-based systems consisting of a set of components and their possible interactions. The graphical interface of VissBIP allows the user to interactively construct BIP models [3], from which executable code (C/C++) is generated. The main contribution of VissBIP is an analysis and synthesis engine for orchestrating components. Given a set of BIP components together with their possible interactions and a safety property, the VissBIP synthesis engine restricts the set of possible interactions in order to rule out unsafe states. The synthesis engine of VissBIP is based on automata-based (game-theoretic) notions. It checks if the system satisfies a given safety property. If the check fails, the tool automatically generates additional constraints on the interactions that ensure the desired property. The generated constraints define priorities between interactions and are therefore well-suited for conflict resolution between components. © 2011 Springer-Verlag. |
| 关键词 | Game Theory Nasa |
| 语种 | 英语 |
| 内容类型 | 会议论文 |
| URI标识 | http://ir.iscas.ac.cn/handle/311060/16238 |
| 专题 | 中国科学院软件研究所 |
| 推荐引用方式 GB/T 7714 | Cheng Chih-Hong,Bensalem Saddek,Jobstmann Barbara,et al. model construction and priority synthesis for simple interaction systems[C],2011:466-471. |
| 条目包含的文件 | 条目无相关文件。 | |||||
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