Institutional Repository
| Efficient texture synthesis of aggregate solid material | |
| Shu, Yue (1); Qian, Yinling (3); Sun, Hanqiu (3); Chen, Yanyun (1); Shu, Y.(shuy@ios.ac.cn) | |
| 2014 | |
| 页码 | 877-887 |
| 收录类别 | SCI ; EI |
| 出版地 | Springer Verlag |
| ISSN | 1782789 |
| 部门归属 | (1) State Key Laboratory of Computer Science, Institute of Software, Chinese Academy of Sciences, Beijing 100190, China; (2) University of Chinese Academy of Sciences, Beijing, China; (3) Department of Computer Science and Engineering, Chinese University of Hong Kong, Shatin, N.T., Hong Kong |
| 摘要 | Solid texturing is particularly well suited for many architectural materials as they are intrinsically 3D such as marbles and stones. Directly applying 2D texture to such material results in evident artifact because of the issue of synthesizing solid material or patterns usually very difficult. We propose the simple and effective solid synthesis that efficiently utilizes the procedural texture and exemplar-based synthesis seamlessly in one system. Our method generates warping particles and stores them with a few points based on cellular texture. Stereological technique and spring system are used to automatically guide the synthesis procedure. Using adaptive k-means clustering, we can recover color exemplar with high fidelity. We develop vector-represented results to avoid blurring, and GPU-based rendering for real-time synthesis on a common graphics card. Our experiments showed that the proposed approach can generate realistic texturing of solid material with low memory footprint and efficient aggregate-material synthesis in seconds. © 2014 Springer-Verlag Berlin Heidelberg.; Solid texturing is particularly well suited for many architectural materials as they are intrinsically 3D such as marbles and stones. Directly applying 2D texture to such material results in evident artifact because of the issue of synthesizing solid material or patterns usually very difficult. We propose the simple and effective solid synthesis that efficiently utilizes the procedural texture and exemplar-based synthesis seamlessly in one system. Our method generates warping particles and stores them with a few points based on cellular texture. Stereological technique and spring system are used to automatically guide the synthesis procedure. Using adaptive k-means clustering, we can recover color exemplar with high fidelity. We develop vector-represented results to avoid blurring, and GPU-based rendering for real-time synthesis on a common graphics card. Our experiments showed that the proposed approach can generate realistic texturing of solid material with low memory footprint and efficient aggregate-material synthesis in seconds. © 2014 Springer-Verlag Berlin Heidelberg. |
| 关键词 | Aggregate Material Solid Texture Cellular Texture Stereology |
| 语种 | 英语 |
| WOS记录号 | WOS:000337054700029 |
| 引用统计 | |
| 内容类型 | 会议论文 |
| URI标识 | http://ir.iscas.ac.cn/handle/311060/16495 |
| 专题 | 中国科学院软件研究所 |
| 通讯作者 | Shu, Y.(shuy@ios.ac.cn) |
| 推荐引用方式 GB/T 7714 | Shu, Yue ,Qian, Yinling ,Sun, Hanqiu ,et al. Efficient texture synthesis of aggregate solid material[C]. Springer Verlag,2014:877-887. |
| 条目包含的文件 | 条目无相关文件。 | |||||
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