ISCAS OpenIR
Efficient texture synthesis of aggregate solid material
Shu, Yue (1); Qian, Yinling (3); Sun, Hanqiu (3); Chen, Yanyun (1); Shu, Y.(shuy@ios.ac.cn)
2014
Pages877-887
Indexed TypeSCI ; EI
Publish PlaceSpringer Verlag
ISSN1782789
Department(1) State Key Laboratory of Computer Science, Institute of Software, Chinese Academy of Sciences, Beijing 100190, China; (2) University of Chinese Academy of Sciences, Beijing, China; (3) Department of Computer Science and Engineering, Chinese University of Hong Kong, Shatin, N.T., Hong Kong
English AbstractSolid texturing is particularly well suited for many architectural materials as they are intrinsically 3D such as marbles and stones. Directly applying 2D texture to such material results in evident artifact because of the issue of synthesizing solid material or patterns usually very difficult. We propose the simple and effective solid synthesis that efficiently utilizes the procedural texture and exemplar-based synthesis seamlessly in one system. Our method generates warping particles and stores them with a few points based on cellular texture. Stereological technique and spring system are used to automatically guide the synthesis procedure. Using adaptive k-means clustering, we can recover color exemplar with high fidelity. We develop vector-represented results to avoid blurring, and GPU-based rendering for real-time synthesis on a common graphics card. Our experiments showed that the proposed approach can generate realistic texturing of solid material with low memory footprint and efficient aggregate-material synthesis in seconds. © 2014 Springer-Verlag Berlin Heidelberg.; Solid texturing is particularly well suited for many architectural materials as they are intrinsically 3D such as marbles and stones. Directly applying 2D texture to such material results in evident artifact because of the issue of synthesizing solid material or patterns usually very difficult. We propose the simple and effective solid synthesis that efficiently utilizes the procedural texture and exemplar-based synthesis seamlessly in one system. Our method generates warping particles and stores them with a few points based on cellular texture. Stereological technique and spring system are used to automatically guide the synthesis procedure. Using adaptive k-means clustering, we can recover color exemplar with high fidelity. We develop vector-represented results to avoid blurring, and GPU-based rendering for real-time synthesis on a common graphics card. Our experiments showed that the proposed approach can generate realistic texturing of solid material with low memory footprint and efficient aggregate-material synthesis in seconds. © 2014 Springer-Verlag Berlin Heidelberg.
KeywordAggregate Material Solid Texture Cellular Texture Stereology
Language英语
WOS IDWOS:000337054700029
Citation statistics
Content Type会议论文
URIhttp://ir.iscas.ac.cn/handle/311060/16495
Collection中国科学院软件研究所
Corresponding AuthorShu, Y.(shuy@ios.ac.cn)
Recommended Citation
GB/T 7714
Shu, Yue ,Qian, Yinling ,Sun, Hanqiu ,et al. Efficient texture synthesis of aggregate solid material[C]. Springer Verlag,2014:877-887.
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