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| Multi-resolution shadow mapping using CUDA rasterizer | |
| Huang, Peng (1); Liu, Xuehui (2); Wu, Enhua (2) | |
| 2013 | |
| 会议名称 | 13th International Conference on Computer-Aided Design and Computer Graphics, CAD/Graphics 2013 |
| 页码 | 148-155 |
| 会议日期 | November 16, 2013 - November 18, 2013 |
| 会议地点 | Hong Kong, China |
| 收录类别 | EI |
| 出版地 | IEEE Computer Society |
| ISBN | 9781479925766 |
| 部门归属 | (1) University of Chinese Academy of Sciences, Beijing, China; (2) Institute of Software, Chinese Academy of Sciences, Beijing, China; (3) University of Macau, China |
| 摘要 | Shadow mapping is a fast and easy to use method to produce hard shadows. However, it introduces aliasing due to its uniform sampling strategy and limited shadow map resolution. In this paper, we propose a memory efficient algorithm to render high quality shadows. Our algorithm is based on a multi-resolution shadow map structure, which includes a conventional shadow map for scene regions where a low-resolution shadow map is sufficient, and a high-resolution patch buffer to capture scene regions that are susceptible to aliasing. With this data structure, we are able to capture shadow details with far less memory footprint than conventional shadow mapping. In order to maintain an appropriate performance compared to conventional shadow mapping, we designed a customized CUDA rasterizer to render the high-resolution patches. © 2013 IEEE.; Shadow mapping is a fast and easy to use method to produce hard shadows. However, it introduces aliasing due to its uniform sampling strategy and limited shadow map resolution. In this paper, we propose a memory efficient algorithm to render high quality shadows. Our algorithm is based on a multi-resolution shadow map structure, which includes a conventional shadow map for scene regions where a low-resolution shadow map is sufficient, and a high-resolution patch buffer to capture scene regions that are susceptible to aliasing. With this data structure, we are able to capture shadow details with far less memory footprint than conventional shadow mapping. In order to maintain an appropriate performance compared to conventional shadow mapping, we designed a customized CUDA rasterizer to render the high-resolution patches. © 2013 IEEE. |
| 语种 | 英语 |
| 内容类型 | 会议论文 |
| URI标识 | http://ir.iscas.ac.cn/handle/311060/16651 |
| 专题 | 中国科学院软件研究所 |
| 推荐引用方式 GB/T 7714 | Huang, Peng ,Liu, Xuehui ,Wu, Enhua . Multi-resolution shadow mapping using CUDA rasterizer[C]. IEEE Computer Society,2013:148-155. |
| 条目包含的文件 | 条目无相关文件。 | |||||
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