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Multi-resolution shadow mapping using CUDA rasterizer
Huang, Peng (1); Liu, Xuehui (2); Wu, Enhua (2)
2013
Conference Name13th International Conference on Computer-Aided Design and Computer Graphics, CAD/Graphics 2013
Pages148-155
Conference DateNovember 16, 2013 - November 18, 2013
Conference PlaceHong Kong, China
Indexed TypeEI
Publish PlaceIEEE Computer Society
ISBN9781479925766
Department(1) University of Chinese Academy of Sciences, Beijing, China; (2) Institute of Software, Chinese Academy of Sciences, Beijing, China; (3) University of Macau, China
English AbstractShadow mapping is a fast and easy to use method to produce hard shadows. However, it introduces aliasing due to its uniform sampling strategy and limited shadow map resolution. In this paper, we propose a memory efficient algorithm to render high quality shadows. Our algorithm is based on a multi-resolution shadow map structure, which includes a conventional shadow map for scene regions where a low-resolution shadow map is sufficient, and a high-resolution patch buffer to capture scene regions that are susceptible to aliasing. With this data structure, we are able to capture shadow details with far less memory footprint than conventional shadow mapping. In order to maintain an appropriate performance compared to conventional shadow mapping, we designed a customized CUDA rasterizer to render the high-resolution patches. © 2013 IEEE.; Shadow mapping is a fast and easy to use method to produce hard shadows. However, it introduces aliasing due to its uniform sampling strategy and limited shadow map resolution. In this paper, we propose a memory efficient algorithm to render high quality shadows. Our algorithm is based on a multi-resolution shadow map structure, which includes a conventional shadow map for scene regions where a low-resolution shadow map is sufficient, and a high-resolution patch buffer to capture scene regions that are susceptible to aliasing. With this data structure, we are able to capture shadow details with far less memory footprint than conventional shadow mapping. In order to maintain an appropriate performance compared to conventional shadow mapping, we designed a customized CUDA rasterizer to render the high-resolution patches. © 2013 IEEE.
Language英语
Content Type会议论文
URIhttp://ir.iscas.ac.cn/handle/311060/16651
Collection中国科学院软件研究所
Recommended Citation
GB/T 7714
Huang, Peng ,Liu, Xuehui ,Wu, Enhua . Multi-resolution shadow mapping using CUDA rasterizer[C]. IEEE Computer Society,2013:148-155.
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