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| Real-time generation of smoothed-particle hydrodynamics-based special effects in character animation | |
| Xu, Tianchen (1); Wu, Wen (1); Wu, Enhua (1); Xu, T.(x-universe@live.com) | |
| 2014 | |
| 发表期刊 | Computer Animation and Virtual Worlds
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| ISSN | 15464261 |
| 卷号 | 25期号:2页码:185-198 |
| 摘要 | In the previous works, the real-time fluid-character animation could hardly be achieved because of the intensive processing demand on the character's movement and fluid simulation. This paper presents an effective approach to the real-time generation of the fluid flow driven by the motion of a character in full 3D space, based on smoothed-particle hydrodynamics method. The novel method of conducting and constraining the fluid particles by the geometric properties of the character motion trajectory is introduced. Furthermore, the optimized algorithms of particle searching and rendering are proposed, by taking advantage of the graphics processing unit parallelization. Consequently, both simulation and rendering of the 3D liquid effects with realistic character interactions can be implemented by our framework and performed in real-time on a conventional PC. Copyright © 2013 John Wiley & Sons, Ltd.; In the previous works, the real-time fluid-character animation could hardly be achieved because of the intensive processing demand on the character's movement and fluid simulation. This paper presents an effective approach to the real-time generation of the fluid flow driven by the motion of a character in full 3D space, based on smoothed-particle hydrodynamics method. The novel method of conducting and constraining the fluid particles by the geometric properties of the character motion trajectory is introduced. Furthermore, the optimized algorithms of particle searching and rendering are proposed, by taking advantage of the graphics processing unit parallelization. Consequently, both simulation and rendering of the 3D liquid effects with realistic character interactions can be implemented by our framework and performed in real-time on a conventional PC. Copyright © 2013 John Wiley & Sons, Ltd. |
| 收录类别 | SCI ; EI |
| 关键词 | Real-time Visual Effects Smoothed-particle Hydrodynamics Character Animation |
| 部门归属 | (1) Department of Computer and Information Science, Faculty of Science and Technology, University of Macau, China; (2) State Key Lab of CS, Institute of Software, Chinese Academy of Sciences, Beijing, China |
| 语种 | 英语 |
| WOS记录号 | WOS:000334273500008 |
| 引用统计 | |
| 内容类型 | 期刊论文 |
| URI标识 | http://ir.iscas.ac.cn/handle/311060/16702 |
| 专题 | 中国科学院软件研究所 |
| 通讯作者 | Xu, T.(x-universe@live.com) |
| 推荐引用方式 GB/T 7714 | Xu, Tianchen ,Wu, Wen ,Wu, Enhua ,et al. Real-time generation of smoothed-particle hydrodynamics-based special effects in character animation[J]. Computer Animation and Virtual Worlds,2014,25(2):185-198. |
| APA | Xu, Tianchen ,Wu, Wen ,Wu, Enhua ,&Xu, T..(2014).Real-time generation of smoothed-particle hydrodynamics-based special effects in character animation.Computer Animation and Virtual Worlds,25(2),185-198. |
| MLA | Xu, Tianchen ,et al."Real-time generation of smoothed-particle hydrodynamics-based special effects in character animation".Computer Animation and Virtual Worlds 25.2(2014):185-198. |
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