ISCAS OpenIR
Real-time generation of smoothed-particle hydrodynamics-based special effects in character animation
Xu, Tianchen (1); Wu, Wen (1); Wu, Enhua (1); Xu, T.(x-universe@live.com)
2014
SourceComputer Animation and Virtual Worlds
ISSN15464261
Volume25Issue:2Pages:185-198
English AbstractIn the previous works, the real-time fluid-character animation could hardly be achieved because of the intensive processing demand on the character's movement and fluid simulation. This paper presents an effective approach to the real-time generation of the fluid flow driven by the motion of a character in full 3D space, based on smoothed-particle hydrodynamics method. The novel method of conducting and constraining the fluid particles by the geometric properties of the character motion trajectory is introduced. Furthermore, the optimized algorithms of particle searching and rendering are proposed, by taking advantage of the graphics processing unit parallelization. Consequently, both simulation and rendering of the 3D liquid effects with realistic character interactions can be implemented by our framework and performed in real-time on a conventional PC. Copyright © 2013 John Wiley & Sons, Ltd.; In the previous works, the real-time fluid-character animation could hardly be achieved because of the intensive processing demand on the character's movement and fluid simulation. This paper presents an effective approach to the real-time generation of the fluid flow driven by the motion of a character in full 3D space, based on smoothed-particle hydrodynamics method. The novel method of conducting and constraining the fluid particles by the geometric properties of the character motion trajectory is introduced. Furthermore, the optimized algorithms of particle searching and rendering are proposed, by taking advantage of the graphics processing unit parallelization. Consequently, both simulation and rendering of the 3D liquid effects with realistic character interactions can be implemented by our framework and performed in real-time on a conventional PC. Copyright © 2013 John Wiley & Sons, Ltd.
Indexed TypeSCI ; EI
KeywordReal-time Visual Effects Smoothed-particle Hydrodynamics Character Animation
Department(1) Department of Computer and Information Science, Faculty of Science and Technology, University of Macau, China; (2) State Key Lab of CS, Institute of Software, Chinese Academy of Sciences, Beijing, China
Language英语
WOS IDWOS:000334273500008
Citation statistics
Content Type期刊论文
URIhttp://ir.iscas.ac.cn/handle/311060/16702
Collection中国科学院软件研究所
Corresponding AuthorXu, T.(x-universe@live.com)
Recommended Citation
GB/T 7714
Xu, Tianchen ,Wu, Wen ,Wu, Enhua ,et al. Real-time generation of smoothed-particle hydrodynamics-based special effects in character animation[J]. Computer Animation and Virtual Worlds,2014,25(2):185-198.
APA Xu, Tianchen ,Wu, Wen ,Wu, Enhua ,&Xu, T..(2014).Real-time generation of smoothed-particle hydrodynamics-based special effects in character animation.Computer Animation and Virtual Worlds,25(2),185-198.
MLA Xu, Tianchen ,et al."Real-time generation of smoothed-particle hydrodynamics-based special effects in character animation".Computer Animation and Virtual Worlds 25.2(2014):185-198.
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