ISCAS OpenIR
Real-time and robust hand tracking with a single depth camera
Ma, Ziyang (1); Wu, Enhua (1); Ma, Z.(maziyang08@gmail.com)
2013
SourceVisual Computer
ISSN1782789
Volume30Issue:10Pages:1-12
English AbstractIn this paper, we introduce a novel, real-time and robust hand tracking system, capable of tracking the articulated hand motion in full degrees of freedom (DOF) using a single depth camera. Unlike most previous systems, our system is able to initialize and recover from tracking loss automatically. This is achieved through an efficient two-stage k-nearest neighbor database searching method proposed in the paper. It is effective for searching from a pre-rendered database of small hand depth images, designed to provide good initial guesses for model based tracking. We also propose a robust objective function, and improve the Particle Swarm Optimization algorithm with a resampling based strategy in model based tracking. It provides continuous solutions in full DOF hand motion space more efficiently than previous methods. Our system runs at 40 fps on a GeForce GTX 580 GPU and experimental results show that the system outperforms the state-of-the-art model based hand tracking systems in terms of both speed and accuracy. The work result is of significance to various applications in the field of human-computer-interaction and virtual reality. © 2013 Springer-Verlag Berlin Heidelberg.; In this paper, we introduce a novel, real-time and robust hand tracking system, capable of tracking the articulated hand motion in full degrees of freedom (DOF) using a single depth camera. Unlike most previous systems, our system is able to initialize and recover from tracking loss automatically. This is achieved through an efficient two-stage k-nearest neighbor database searching method proposed in the paper. It is effective for searching from a pre-rendered database of small hand depth images, designed to provide good initial guesses for model based tracking. We also propose a robust objective function, and improve the Particle Swarm Optimization algorithm with a resampling based strategy in model based tracking. It provides continuous solutions in full DOF hand motion space more efficiently than previous methods. Our system runs at 40 fps on a GeForce GTX 580 GPU and experimental results show that the system outperforms the state-of-the-art model based hand tracking systems in terms of both speed and accuracy. The work result is of significance to various applications in the field of human-computer-interaction and virtual reality. © 2013 Springer-Verlag Berlin Heidelberg.
Indexed TypeSCI ; EI
KeywordHand Tracking Virtual Reality Motion Capture User Interface 3d Interaction
Department(1) State Key Laboratory of Computer Science, Institute of Software, Chinese Academic of Sciences, Beijing, China; (2) University of Chinese Academy of Sciences, Beijing, China; (3) University of Macau, Macau, China
Language英语
WOS IDWOS:000342193800007
Citation statistics
Content Type期刊论文
URIhttp://ir.iscas.ac.cn/handle/311060/16814
Collection中国科学院软件研究所
Corresponding AuthorMa, Z.(maziyang08@gmail.com)
Recommended Citation
GB/T 7714
Ma, Ziyang ,Wu, Enhua ,Ma, Z.. Real-time and robust hand tracking with a single depth camera[J]. Visual Computer,2013,30(10):1-12.
APA Ma, Ziyang ,Wu, Enhua ,&Ma, Z..(2013).Real-time and robust hand tracking with a single depth camera.Visual Computer,30(10),1-12.
MLA Ma, Ziyang ,et al."Real-time and robust hand tracking with a single depth camera".Visual Computer 30.10(2013):1-12.
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