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Animating turbulent water by vortex shedding in PIC/FLIP
Zhu, Jian (1); Liu, YouQuan (3); Chang, YuanZhang (1); Wu, EnHua (1); Zhu, J.(rockeyzhu1122@gmail.com)
2013
SourceScience China Information Sciences
ISSN1674733X
Volume56Issue:3Pages:1-11
English AbstractIn this paper, we present a hybrid method, which integrates PIC/FLIP and vortex particle methods into a unified framework, to efficiently simulate vortex shedding that happens when fluids flow around internal obstacles. To improve efficiency and reduce the numerical dissipations, we first solve the governing equations on a coarse grid using PIC/FLIP, and then interpolate the intermediate results to a finer grid to obtain the base flow. When the regular particles in PIC/FLIP enter the boundary layer, if the specified conditions are satisfied to cause vortex shedding, they are selected as vortex particles by assigning additional vorticity related attributes. The vortex particle dynamics are controlled by the vorticity form of NS equations, and several efficient methods are proposed to solve them on the finer grid. Finally, the obtained turbulence flow is added to the base flow. As a result, we are able to simulate turbulent water with rich wake details around the internal obstacles. © 2013 Science China Press and Springer-Verlag Berlin Heidelberg.; In this paper, we present a hybrid method, which integrates PIC/FLIP and vortex particle methods into a unified framework, to efficiently simulate vortex shedding that happens when fluids flow around internal obstacles. To improve efficiency and reduce the numerical dissipations, we first solve the governing equations on a coarse grid using PIC/FLIP, and then interpolate the intermediate results to a finer grid to obtain the base flow. When the regular particles in PIC/FLIP enter the boundary layer, if the specified conditions are satisfied to cause vortex shedding, they are selected as vortex particles by assigning additional vorticity related attributes. The vortex particle dynamics are controlled by the vorticity form of NS equations, and several efficient methods are proposed to solve them on the finer grid. Finally, the obtained turbulence flow is added to the base flow. As a result, we are able to simulate turbulent water with rich wake details around the internal obstacles. © 2013 Science China Press and Springer-Verlag Berlin Heidelberg.
Indexed TypeSCI ; EI
KeywordPhysically Based Fluid Simulation Turbulence Vortex Shedding Vortex Particle Pig/flip
Department(1) Computer Graphics and Multimedia Laboratory(NG04), Faculty of Science and Technology, University of Macau, Macao SAR, China; (2) State Key Laboratory of Computer Science, Institute of Software, Chinese Academy of Sciences, Beijing, 100190, China; (3) School of Information Engineering, Chang'an University, Xi'an, 710064, China
Language英语
WOS IDWOS:000318197000002
Citation statistics
Content Type期刊论文
URIhttp://ir.iscas.ac.cn/handle/311060/16942
Collection中国科学院软件研究所
Corresponding AuthorZhu, J.(rockeyzhu1122@gmail.com)
Recommended Citation
GB/T 7714
Zhu, Jian ,Liu, YouQuan ,Chang, YuanZhang ,et al. Animating turbulent water by vortex shedding in PIC/FLIP[J]. Science China Information Sciences,2013,56(3):1-11.
APA Zhu, Jian ,Liu, YouQuan ,Chang, YuanZhang ,Wu, EnHua ,&Zhu, J..(2013).Animating turbulent water by vortex shedding in PIC/FLIP.Science China Information Sciences,56(3),1-11.
MLA Zhu, Jian ,et al."Animating turbulent water by vortex shedding in PIC/FLIP".Science China Information Sciences 56.3(2013):1-11.
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