ISCAS OpenIR
Perception-based model simplification for motion blur rendering
Zhang, Minying (1); Wang, Wencheng (1); Sun, Hanqiu (3); Han, Honglei (1); Wang, W.(whn@ios.ac.cn)
2014
发表期刊Graphical Models
ISSN15240703
卷号76期号:3页码:116-127
摘要Motion blur effects are important to motion perception in visual arts, interactive games and animation applications. Usually, such motion blur rendering is quite time consuming, thus blocking the online/interactive use of the effects. Motivated by the human perception in relation to moving objects, this paper presents simplified geometric models that enable to speedup motion blur rendering, which has not been tracked in motion blur rendering specifically. We develop a novel algorithm to simplify models with motion-aware, to preserve the features whose characteristics are perceivable in motion. We deduce the formula to outline the level of detail simplification by the object moving velocity. Using our simplified models, methods for motion blur rendering can achieve the rendering quality as using the original models, and obtain the processing acceleration mostly. The experimental results have shown the effectiveness of our approach, more acceleration with the larger models or faster motion (e.g. for the dragon model with over a million facets, the motion-blur rendering via hierarchical stochastic rasterization is sped up by over 27 times). © 2013 Elsevier Inc. All rights reserved.; Motion blur effects are important to motion perception in visual arts, interactive games and animation applications. Usually, such motion blur rendering is quite time consuming, thus blocking the online/interactive use of the effects. Motivated by the human perception in relation to moving objects, this paper presents simplified geometric models that enable to speedup motion blur rendering, which has not been tracked in motion blur rendering specifically. We develop a novel algorithm to simplify models with motion-aware, to preserve the features whose characteristics are perceivable in motion. We deduce the formula to outline the level of detail simplification by the object moving velocity. Using our simplified models, methods for motion blur rendering can achieve the rendering quality as using the original models, and obtain the processing acceleration mostly. The experimental results have shown the effectiveness of our approach, more acceleration with the larger models or faster motion (e.g. for the dragon model with over a million facets, the motion-blur rendering via hierarchical stochastic rasterization is sped up by over 27 times). © 2013 Elsevier Inc. All rights reserved.
收录类别EI
部门归属(1) State Key Laboratory of Computer Science, Institute of Software, Chinese Academy of Sciences, China; (2) University of Chinese Academy of Sciences, China; (3) Department of Computer Science and Engineering, Chinese University of Hong Kong, China; (4) School of Animation and Digital Arts, Communication University of China, China
语种英语
WOS记录号WOS:000347018500010
引用统计
内容类型期刊论文
URI标识http://ir.iscas.ac.cn/handle/311060/17031
专题中国科学院软件研究所
通讯作者Wang, W.(whn@ios.ac.cn)
推荐引用方式
GB/T 7714
Zhang, Minying ,Wang, Wencheng ,Sun, Hanqiu ,et al. Perception-based model simplification for motion blur rendering[J]. Graphical Models,2014,76(3):116-127.
APA Zhang, Minying ,Wang, Wencheng ,Sun, Hanqiu ,Han, Honglei ,&Wang, W..(2014).Perception-based model simplification for motion blur rendering.Graphical Models,76(3),116-127.
MLA Zhang, Minying ,et al."Perception-based model simplification for motion blur rendering".Graphical Models 76.3(2014):116-127.
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