ISCAS OpenIR
Image-based non-photorealistic rendering for realtime virtual sculpting
Lu, Ping (1); Sheng, Bin (3); Luo, Shengmei (2); Jia, Xia (2); Wu, Wen (5); Sheng, B.(shengbin@cs.sjtu.edu.cn)
2014
SourceMultimedia Tools and Applications
ISSN13807501
English AbstractThis paper discusses a real-time virtual sculpting system in a non-photorealistic manner. Up till now, a majority of researchers pursuing virtual sculpting have highlighted the physical fidelity of simulation, with approaches for realizing photorealism being principal specialized contributions. We aim at capitalizing on the strengths of non-photorealistic rendering with respect to aesthetics, expression and computing expense. By means of touch-enabled manipulation, the haptic interaction is conducted to form the deformable surfaces, and the edge extraction is employed to stress boundaries. Afterwards, we utilize anisotropic diffusion to lessen unimportant details as well as a fresh inverse Gaussian bilateral filter for spot removal. Processed in a spatiotemporal style, the non-photorealistic rendering works to maintain coherence in time. Moreover, the parallel realization of the system put forward on graphics hardware (GPU) guarantees real-time behavior. © 2014 Springer Science+Business Media New York.; This paper discusses a real-time virtual sculpting system in a non-photorealistic manner. Up till now, a majority of researchers pursuing virtual sculpting have highlighted the physical fidelity of simulation, with approaches for realizing photorealism being principal specialized contributions. We aim at capitalizing on the strengths of non-photorealistic rendering with respect to aesthetics, expression and computing expense. By means of touch-enabled manipulation, the haptic interaction is conducted to form the deformable surfaces, and the edge extraction is employed to stress boundaries. Afterwards, we utilize anisotropic diffusion to lessen unimportant details as well as a fresh inverse Gaussian bilateral filter for spot removal. Processed in a spatiotemporal style, the non-photorealistic rendering works to maintain coherence in time. Moreover, the parallel realization of the system put forward on graphics hardware (GPU) guarantees real-time behavior. © 2014 Springer Science+Business Media New York.
Indexed TypeEI
Department(1) The School of Information Science and Engineering, Southeast University, Nanjing, China; (2) ZTE Corporation, Shenzhen, China; (3) Department of Computer Science and Engineering, Shanghai Jiao Tong University, Shanghai, China; (4) State Key Laboratory of Computer Science, Institute of Software, Chinese Academy of Sciences, Beijing, China; (5) Department of Computer and Information Science, Faculty of Science and Technology, University of Macau, Macau, China
Language英语
WOS IDWOS:000361819200029
Citation statistics
Cited Times:16[WOS]   [WOS Record]     [Related Records in WOS]
Content Type期刊论文
URIhttp://ir.iscas.ac.cn/handle/311060/17039
Collection中国科学院软件研究所
Corresponding AuthorSheng, B.(shengbin@cs.sjtu.edu.cn)
Recommended Citation
GB/T 7714
Lu, Ping ,Sheng, Bin ,Luo, Shengmei ,et al. Image-based non-photorealistic rendering for realtime virtual sculpting[J]. Multimedia Tools and Applications,2014.
APA Lu, Ping ,Sheng, Bin ,Luo, Shengmei ,Jia, Xia ,Wu, Wen ,&Sheng, B..(2014).Image-based non-photorealistic rendering for realtime virtual sculpting.Multimedia Tools and Applications.
MLA Lu, Ping ,et al."Image-based non-photorealistic rendering for realtime virtual sculpting".Multimedia Tools and Applications (2014).
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