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| Image-based non-photorealistic rendering for realtime virtual sculpting | |
| Lu, Ping (1); Sheng, Bin (3); Luo, Shengmei (2); Jia, Xia (2); Wu, Wen (5); Sheng, B.(shengbin@cs.sjtu.edu.cn) | |
| 2014 | |
| Source | Multimedia Tools and Applications
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| ISSN | 13807501 |
| English Abstract | This paper discusses a real-time virtual sculpting system in a non-photorealistic manner. Up till now, a majority of researchers pursuing virtual sculpting have highlighted the physical fidelity of simulation, with approaches for realizing photorealism being principal specialized contributions. We aim at capitalizing on the strengths of non-photorealistic rendering with respect to aesthetics, expression and computing expense. By means of touch-enabled manipulation, the haptic interaction is conducted to form the deformable surfaces, and the edge extraction is employed to stress boundaries. Afterwards, we utilize anisotropic diffusion to lessen unimportant details as well as a fresh inverse Gaussian bilateral filter for spot removal. Processed in a spatiotemporal style, the non-photorealistic rendering works to maintain coherence in time. Moreover, the parallel realization of the system put forward on graphics hardware (GPU) guarantees real-time behavior. © 2014 Springer Science+Business Media New York.; This paper discusses a real-time virtual sculpting system in a non-photorealistic manner. Up till now, a majority of researchers pursuing virtual sculpting have highlighted the physical fidelity of simulation, with approaches for realizing photorealism being principal specialized contributions. We aim at capitalizing on the strengths of non-photorealistic rendering with respect to aesthetics, expression and computing expense. By means of touch-enabled manipulation, the haptic interaction is conducted to form the deformable surfaces, and the edge extraction is employed to stress boundaries. Afterwards, we utilize anisotropic diffusion to lessen unimportant details as well as a fresh inverse Gaussian bilateral filter for spot removal. Processed in a spatiotemporal style, the non-photorealistic rendering works to maintain coherence in time. Moreover, the parallel realization of the system put forward on graphics hardware (GPU) guarantees real-time behavior. © 2014 Springer Science+Business Media New York. |
| Indexed Type | EI |
| Department | (1) The School of Information Science and Engineering, Southeast University, Nanjing, China; (2) ZTE Corporation, Shenzhen, China; (3) Department of Computer Science and Engineering, Shanghai Jiao Tong University, Shanghai, China; (4) State Key Laboratory of Computer Science, Institute of Software, Chinese Academy of Sciences, Beijing, China; (5) Department of Computer and Information Science, Faculty of Science and Technology, University of Macau, Macau, China |
| Language | 英语 |
| WOS ID | WOS:000361819200029 |
| Citation statistics | |
| Content Type | 期刊论文 |
| URI | http://ir.iscas.ac.cn/handle/311060/17039 |
| Collection | 中国科学院软件研究所 |
| Corresponding Author | Sheng, B.(shengbin@cs.sjtu.edu.cn) |
| Recommended Citation GB/T 7714 | Lu, Ping ,Sheng, Bin ,Luo, Shengmei ,et al. Image-based non-photorealistic rendering for realtime virtual sculpting[J]. Multimedia Tools and Applications,2014. |
| APA | Lu, Ping ,Sheng, Bin ,Luo, Shengmei ,Jia, Xia ,Wu, Wen ,&Sheng, B..(2014).Image-based non-photorealistic rendering for realtime virtual sculpting.Multimedia Tools and Applications. |
| MLA | Lu, Ping ,et al."Image-based non-photorealistic rendering for realtime virtual sculpting".Multimedia Tools and Applications (2014). |
| Files in This Item: | There are no files associated with this item. | |||||
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