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| Adaptive Rendering Using a Best Matching Patch | |
Liu, Y ; Zheng, CW
| |
| 2016 | |
| 发表期刊 | IEICE TRANSACTIONS ON INFORMATION AND SYSTEMS
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| ISSN | 1745-1361 |
| 卷号 | E99D期号:7页码:1910-1919 |
| 摘要 | A novel rendering algorithm with a best-matching patch is proposed to address the noise artifacts associated with Monte Carlo renderings. First, in the sampling stage, the representative patch is selected through a modified patch shift procedure, which gathers homogeneous pixels together to stay clear of the edges. Second, each pixel is filtered over a discrete set of filters, where the range kernel is computed using the selected patches. The difference between the selected patch and the filtered value is used as the pixel error, and the single filter that returns the smallest estimated error is chosen. In the reconstruction stage, pixel colors are combined with features of depth, normal and texture to form a cross bilateral filter, which highly preserves scene details while effectively removing noise. Finally, a heuristic metric is calculated to allocate additional samples in difficult regions. Compared with state-of-the art methods, the proposed algorithm performs better both in visual image quality and numerical error.; A novel rendering algorithm with a best-matching patch is proposed to address the noise artifacts associated with Monte Carlo renderings. First, in the sampling stage, the representative patch is selected through a modified patch shift procedure, which gathers homogeneous pixels together to stay clear of the edges. Second, each pixel is filtered over a discrete set of filters, where the range kernel is computed using the selected patches. The difference between the selected patch and the filtered value is used as the pixel error, and the single filter that returns the smallest estimated error is chosen. In the reconstruction stage, pixel colors are combined with features of depth, normal and texture to form a cross bilateral filter, which highly preserves scene details while effectively removing noise. Finally, a heuristic metric is calculated to allocate additional samples in difficult regions. Compared with state-of-the art methods, the proposed algorithm performs better both in visual image quality and numerical error. |
| 收录类别 | SCI |
| 关键词 | Adaptive Sampling And Reconstruction Rendering Patch Shift Cross Bilateral Filter |
| 部门归属 | Chinese Acad Sci, Inst Software, Natl Key Lab Integrated Informat Syst Technol, Beijing 100864, Peoples R China. |
| 语种 | 英语 |
| WOS记录号 | WOS:000381562700018 |
| 引用统计 | |
| 内容类型 | 期刊论文 |
| URI标识 | http://ir.iscas.ac.cn/handle/311060/17322 |
| 专题 | 中国科学院软件研究所 |
| 推荐引用方式 GB/T 7714 | Liu, Y,Zheng, CW. Adaptive Rendering Using a Best Matching Patch[J]. IEICE TRANSACTIONS ON INFORMATION AND SYSTEMS,2016,E99D(7):1910-1919. |
| APA | Liu, Y,&Zheng, CW.(2016).Adaptive Rendering Using a Best Matching Patch.IEICE TRANSACTIONS ON INFORMATION AND SYSTEMS,E99D(7),1910-1919. |
| MLA | Liu, Y,et al."Adaptive Rendering Using a Best Matching Patch".IEICE TRANSACTIONS ON INFORMATION AND SYSTEMS E99D.7(2016):1910-1919. |
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