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| cuda renderer: a programmable graphics pipeline | |
| Liu Fang; Huang Meng-Cheng; Liu Xue-Hui; Wu En-Hua | |
| 2009 | |
| 会议名称 | ACM SIGGRAPH ASIA 2009 Sketches, SIGGRAPH ASIA 09 |
| 会议录名称 | ACM SIGGRAPH ASIA 2009 Sketches, SIGGRAPH ASIA 09 |
| 会议日期 | 40878 |
| 会议地点 | Yokohama, Japan |
| 出版地 | United States |
| ISBN | 9781605588582 |
| 部门归属 | (1) Institute of Software, Chinese Academy of Sciences, China; (2) University of Macau, China |
| 摘要 | Modern GPUs provide gradually increasing programmability on vertex shader, geometry shader and fragment shader in the past decade. However, many classical problems such as order-independent transparency (OIT), occlusion culling have not yet been efficiently solved using the traditional graphics pipeline. The main reason is that the behavior of the current stage of the pipeline is hard to be determined due to the unpredictable future data. Since the rasterization and blending stage are still largely fixed functions on chip, previous improvements on these problems always require hardware modifications thus remain on the theoretical level. In this paper we propose CUDA Renderer, a fully programmable graphics pipeline using compute unified device architecture (CUDA) [NVIDIA 2008] which can completely run on current graphics hardware. Our experimental results have demonstrated significant speedup to traditional graphics pipeline especially on OIT. We believe many other problems can also benefit from this flexible architecture. |
| 关键词 | Blending Interactive Computer Graphics Program Processors |
| 主办者 | ACM Spec. Interes. Group on; Comput. Graph. Interact. Tech., SIGGRAPH |
| 内容类型 | 会议论文 |
| URI标识 | http://ir.iscas.ac.cn/handle/311060/8396 |
| 专题 | 基础软件与系统重点实验室 |
| 推荐引用方式 GB/T 7714 | Liu Fang,Huang Meng-Cheng,Liu Xue-Hui,et al. cuda renderer: a programmable graphics pipeline[C]. United States,2009. |
| 条目包含的文件 | 条目无相关文件。 | |||||
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