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cuda renderer: a programmable graphics pipeline
Liu Fang; Huang Meng-Cheng; Liu Xue-Hui; Wu En-Hua
2009
会议名称ACM SIGGRAPH ASIA 2009 Sketches, SIGGRAPH ASIA 09
会议录名称ACM SIGGRAPH ASIA 2009 Sketches, SIGGRAPH ASIA 09
会议日期40878
会议地点Yokohama, Japan
出版地United States
ISBN9781605588582
部门归属(1) Institute of Software, Chinese Academy of Sciences, China; (2) University of Macau, China
摘要Modern GPUs provide gradually increasing programmability on vertex shader, geometry shader and fragment shader in the past decade. However, many classical problems such as order-independent transparency (OIT), occlusion culling have not yet been efficiently solved using the traditional graphics pipeline. The main reason is that the behavior of the current stage of the pipeline is hard to be determined due to the unpredictable future data. Since the rasterization and blending stage are still largely fixed functions on chip, previous improvements on these problems always require hardware modifications thus remain on the theoretical level. In this paper we propose CUDA Renderer, a fully programmable graphics pipeline using compute unified device architecture (CUDA) [NVIDIA 2008] which can completely run on current graphics hardware. Our experimental results have demonstrated significant speedup to traditional graphics pipeline especially on OIT. We believe many other problems can also benefit from this flexible architecture.
关键词Blending Interactive Computer Graphics Program Processors
主办者ACM Spec. Interes. Group on; Comput. Graph. Interact. Tech., SIGGRAPH
内容类型会议论文
URI标识http://ir.iscas.ac.cn/handle/311060/8396
专题基础软件与系统重点实验室
推荐引用方式
GB/T 7714
Liu Fang,Huang Meng-Cheng,Liu Xue-Hui,et al. cuda renderer: a programmable graphics pipeline[C]. United States,2009.
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