ISCAS OpenIR  > 基础软件与系统重点实验室
cuda renderer: a programmable graphics pipeline
Liu Fang; Huang Meng-Cheng; Liu Xue-Hui; Wu En-Hua
2009
Conference NameACM SIGGRAPH ASIA 2009 Sketches, SIGGRAPH ASIA 09
SourceACM SIGGRAPH ASIA 2009 Sketches, SIGGRAPH ASIA 09
Conference Date40878
Conference PlaceYokohama, Japan
Publish PlaceUnited States
ISBN9781605588582
Department(1) Institute of Software, Chinese Academy of Sciences, China; (2) University of Macau, China
English AbstractModern GPUs provide gradually increasing programmability on vertex shader, geometry shader and fragment shader in the past decade. However, many classical problems such as order-independent transparency (OIT), occlusion culling have not yet been efficiently solved using the traditional graphics pipeline. The main reason is that the behavior of the current stage of the pipeline is hard to be determined due to the unpredictable future data. Since the rasterization and blending stage are still largely fixed functions on chip, previous improvements on these problems always require hardware modifications thus remain on the theoretical level. In this paper we propose CUDA Renderer, a fully programmable graphics pipeline using compute unified device architecture (CUDA) [NVIDIA 2008] which can completely run on current graphics hardware. Our experimental results have demonstrated significant speedup to traditional graphics pipeline especially on OIT. We believe many other problems can also benefit from this flexible architecture.
KeywordBlending Interactive Computer Graphics Program Processors
SponsorshipACM Spec. Interes. Group on; Comput. Graph. Interact. Tech., SIGGRAPH
Content Type会议论文
URIhttp://ir.iscas.ac.cn/handle/311060/8396
Collection基础软件与系统重点实验室
Recommended Citation
GB/T 7714
Liu Fang,Huang Meng-Cheng,Liu Xue-Hui,et al. cuda renderer: a programmable graphics pipeline[C]. United States,2009.
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