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| fast soft shadow by depth peeling | |
| Liut Xuehui; Haot Xiaoguang; Huang Mengcheng; Liu Fang; Zhou Mingquan; Sun Hanqiu; Wu En-Hua | |
| 2010 | |
| Conference Name | ACM SIGGRAPH 2010 Posters, SIGGRAPH 10 |
| Source | ACM SIGGRAPH 2010 Posters, SIGGRAPH 10 |
| Pages | - |
| Conference Date | 37463 |
| Conference Place | Los Angeles, CA, United states |
| Publish Place | United States |
| ISBN | 9781450000000 |
| Department | (1) State Key Lab. of Computer Sciences, Institute of Software, Chinese Academy of Sciences, China; (2) Beijing Normal University, China; (3) Chinese University of Hongkong, Hong Kong; (4) University of Macau, China |
| English Abstract | Soft shadow generation is a challenging problem in realistic rendering. Previous methods using shadow map or shadow volume work well for point light sources but are difficult to be extended to area lights. This paper presents a new method for fast soft shadow generation under dynamic area light sources. Our algorithm encodes the depth distribution of the scene into a coarse depth grid in a preliminary pass from the light point of view. In the second pass, the scene is rendered from the camera viewpoint to capture the frontmost layer. During deferred shading, the area light is sampled and the irradiance of each shaded pixel is accumulated along the ray. Experimental results demonstrate high quality soft shadows with interactive performance for dynamic scenes and lighting. © ACM 2010. |
| Keyword | Light Sources |
| Sponsorship | ACM Spec. Interest Group Comput.; Graph. Interact. Tech. (SIGGRAPH) |
| Content Type | 会议论文 |
| URI | http://ir.iscas.ac.cn/handle/311060/8760 |
| Collection | 基础软件与系统重点实验室 |
| Recommended Citation GB/T 7714 | Liut Xuehui,Haot Xiaoguang,Huang Mengcheng,et al. fast soft shadow by depth peeling[C]. United States,2010:-. |
| Files in This Item: | ||||||
| File Name/Size | DocType | Version | Access | License | ||
| a126-liu.pdf(598KB) | 开放获取 | -- | Application Full Text | |||
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