Institutional Repository
| fast soft shadow by depth peeling | |
| Liut Xuehui; Haot Xiaoguang; Huang Mengcheng; Liu Fang; Zhou Mingquan; Sun Hanqiu; Wu En-Hua | |
| 2010 | |
| 会议名称 | ACM SIGGRAPH 2010 Posters, SIGGRAPH 10 |
| 会议录名称 | ACM SIGGRAPH 2010 Posters, SIGGRAPH 10 |
| 页码 | - |
| 会议日期 | 37463 |
| 会议地点 | Los Angeles, CA, United states |
| 出版地 | United States |
| ISBN | 9781450000000 |
| 部门归属 | (1) State Key Lab. of Computer Sciences, Institute of Software, Chinese Academy of Sciences, China; (2) Beijing Normal University, China; (3) Chinese University of Hongkong, Hong Kong; (4) University of Macau, China |
| 摘要 | Soft shadow generation is a challenging problem in realistic rendering. Previous methods using shadow map or shadow volume work well for point light sources but are difficult to be extended to area lights. This paper presents a new method for fast soft shadow generation under dynamic area light sources. Our algorithm encodes the depth distribution of the scene into a coarse depth grid in a preliminary pass from the light point of view. In the second pass, the scene is rendered from the camera viewpoint to capture the frontmost layer. During deferred shading, the area light is sampled and the irradiance of each shaded pixel is accumulated along the ray. Experimental results demonstrate high quality soft shadows with interactive performance for dynamic scenes and lighting. © ACM 2010. |
| 关键词 | Light Sources |
| 主办者 | ACM Spec. Interest Group Comput.; Graph. Interact. Tech. (SIGGRAPH) |
| 内容类型 | 会议论文 |
| URI标识 | http://ir.iscas.ac.cn/handle/311060/8760 |
| 专题 | 基础软件与系统重点实验室 |
| 推荐引用方式 GB/T 7714 | Liut Xuehui,Haot Xiaoguang,Huang Mengcheng,et al. fast soft shadow by depth peeling[C]. United States,2010:-. |
| 条目包含的文件 | ||||||
| 文件名称/大小 | 文献类型 | 版本类型 | 开放类型 | 使用许可 | ||
| a126-liu.pdf(598KB) | 开放获取 | -- | 请求全文 | |||
除非特别说明,本系统中所有内容都受版权保护,并保留所有权利。
修改评论