ISCAS OpenIR  > 基础软件与系统重点实验室
fast soft shadow by depth peeling
Liut Xuehui; Haot Xiaoguang; Huang Mengcheng; Liu Fang; Zhou Mingquan; Sun Hanqiu; Wu En-Hua
2010
会议名称ACM SIGGRAPH 2010 Posters, SIGGRAPH 10
会议录名称ACM SIGGRAPH 2010 Posters, SIGGRAPH 10
页码-
会议日期37463
会议地点Los Angeles, CA, United states
出版地United States
ISBN9781450000000
部门归属(1) State Key Lab. of Computer Sciences, Institute of Software, Chinese Academy of Sciences, China; (2) Beijing Normal University, China; (3) Chinese University of Hongkong, Hong Kong; (4) University of Macau, China
摘要Soft shadow generation is a challenging problem in realistic rendering. Previous methods using shadow map or shadow volume work well for point light sources but are difficult to be extended to area lights. This paper presents a new method for fast soft shadow generation under dynamic area light sources. Our algorithm encodes the depth distribution of the scene into a coarse depth grid in a preliminary pass from the light point of view. In the second pass, the scene is rendered from the camera viewpoint to capture the frontmost layer. During deferred shading, the area light is sampled and the irradiance of each shaded pixel is accumulated along the ray. Experimental results demonstrate high quality soft shadows with interactive performance for dynamic scenes and lighting. © ACM 2010.
关键词Light Sources
主办者ACM Spec. Interest Group Comput.; Graph. Interact. Tech. (SIGGRAPH)
内容类型会议论文
URI标识http://ir.iscas.ac.cn/handle/311060/8760
专题基础软件与系统重点实验室
推荐引用方式
GB/T 7714
Liut Xuehui,Haot Xiaoguang,Huang Mengcheng,et al. fast soft shadow by depth peeling[C]. United States,2010:-.
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