ISCAS OpenIR  > 基础软件与系统重点实验室
fast soft shadow by depth peeling
Liut Xuehui; Haot Xiaoguang; Huang Mengcheng; Liu Fang; Zhou Mingquan; Sun Hanqiu; Wu En-Hua
2010
Conference NameACM SIGGRAPH 2010 Posters, SIGGRAPH 10
SourceACM SIGGRAPH 2010 Posters, SIGGRAPH 10
Pages-
Conference Date37463
Conference PlaceLos Angeles, CA, United states
Publish PlaceUnited States
ISBN9781450000000
Department(1) State Key Lab. of Computer Sciences, Institute of Software, Chinese Academy of Sciences, China; (2) Beijing Normal University, China; (3) Chinese University of Hongkong, Hong Kong; (4) University of Macau, China
English AbstractSoft shadow generation is a challenging problem in realistic rendering. Previous methods using shadow map or shadow volume work well for point light sources but are difficult to be extended to area lights. This paper presents a new method for fast soft shadow generation under dynamic area light sources. Our algorithm encodes the depth distribution of the scene into a coarse depth grid in a preliminary pass from the light point of view. In the second pass, the scene is rendered from the camera viewpoint to capture the frontmost layer. During deferred shading, the area light is sampled and the irradiance of each shaded pixel is accumulated along the ray. Experimental results demonstrate high quality soft shadows with interactive performance for dynamic scenes and lighting. © ACM 2010.
KeywordLight Sources
SponsorshipACM Spec. Interest Group Comput.; Graph. Interact. Tech. (SIGGRAPH)
Content Type会议论文
URIhttp://ir.iscas.ac.cn/handle/311060/8760
Collection基础软件与系统重点实验室
Recommended Citation
GB/T 7714
Liut Xuehui,Haot Xiaoguang,Huang Mengcheng,et al. fast soft shadow by depth peeling[C]. United States,2010:-.
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