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freepipe: a programmable parallel rendering architecture for efficient multi-fragment effects
Liu Fang; Huang Meng-Cheng; Liu Xue-Hui; Wu En-Hua
2010
会议名称2010 ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, I3D 2010
会议录名称Proceedings of I3D 2010: The 2010 ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
页码75-82
会议日期40575
会议地点Washington, DC, United states
出版地United States
ISBN9781610000000
部门归属(1) Institute of Software, Chinese Academy of Sciences, China; (2) University of Macau, China
摘要In the past decade, modern GPUs have provided increasing programmability with vertex, geometry and fragment shaders. However, many classical problems have not been efficiently solved using the current graphics pipeline where some stages are still fixed functions on chip. In particular, multi-fragment effects, especially order-independent transparency, require programmability of the blending stage, that makes it difficult to be solved in a single geometry pass. In this paper we present FreePipe, a system for programmable parallel rendering that can run entirely on current graphics hardware and has performance comparable with the traditional graphics pipeline. Within this framework, two schemes for the efficient rendering of multi-fragment effects in a single geometry pass have been developed by exploiting CUDA atomic operations. Both schemes have achieved significant speedups compared to the state-of-the-art methods that are based on traditional graphics pipelines. Copyright © 2010 by the Association for Computing Machinery, Inc.
关键词Atoms Blending Computational Geometry Interactive Computer Graphics Pipelines Program Processors Three Dimensional Transparency
主办者ACM SIGGRAPH
内容类型会议论文
URI标识http://ir.iscas.ac.cn/handle/311060/8776
专题基础软件与系统重点实验室
推荐引用方式
GB/T 7714
Liu Fang,Huang Meng-Cheng,Liu Xue-Hui,et al. freepipe: a programmable parallel rendering architecture for efficient multi-fragment effects[C]. United States,2010:75-82.
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