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| real-time shallow water simulation on terrain | |
| Li Dong; Liu You-Quan; Bao Kai; Wu En-Hua | |
| 2010 | |
| 会议名称 | 9th ACM SIGGRAPH International Conference on VR Continuum and Its Applications in Industry, VRCAI 2010 |
| 会议录名称 | Proceedings - VRCAI 2010, ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Application to Industry |
| 页码 | 331-338 |
| 会议日期 | 40878 |
| 会议地点 | Seoul, Korea, Republic of |
| 收录类别 | EI |
| 出版地 | United States |
| ISBN | 9781450000000 |
| 部门归属 | (1) University of Macau, China; (2) Chang'an University, Xi'an, China; (3) State Key Lab. of CS, Institute of Software, Chinese Academy of Sciences, Beijing, China |
| 摘要 | When simulating movement of large area of fluid without much turbulence, we usually employ shallow water equations for better efficiency. However, when high details of large area of water surface are involved, how to show the detail of surface of fluid, and maintain high computation efficiency at the same time remains to be a challenging problem. In addition, if we want to simulate the interactions between water and complex terrain, the computation cost will be increased further. Enlightened by successful experiences of LOD techniques in modeling static terrain, we propose a novel method to simulate movement of large area of dynamic water on terrain.In the method, an adaptive technique based on the distance from view point to water surface and the difference of velocity gradient is proposed to determine the level of detail for rendering. With the method, the simulation efficiency is much improved. Copyright © 2010 by the Association for Computing Machinery, Inc. |
| 关键词 | Interactive Computer Graphics Interpolation Lagrange Multipliers |
| 主办者 | ACM SIGGRAPH |
| 内容类型 | 会议论文 |
| URI标识 | http://ir.iscas.ac.cn/handle/311060/8876 |
| 专题 | 基础软件与系统重点实验室 |
| 推荐引用方式 GB/T 7714 | Li Dong,Liu You-Quan,Bao Kai,et al. real-time shallow water simulation on terrain[C]. United States,2010:331-338. |
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