ISCAS OpenIR  > 基础软件与系统重点实验室
real-time shallow water simulation on terrain
Li Dong; Liu You-Quan; Bao Kai; Wu En-Hua
2010
Conference Name9th ACM SIGGRAPH International Conference on VR Continuum and Its Applications in Industry, VRCAI 2010
SourceProceedings - VRCAI 2010, ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Application to Industry
Pages331-338
Conference Date40878
Conference PlaceSeoul, Korea, Republic of
Indexed TypeEI
Publish PlaceUnited States
ISBN9781450000000
Department(1) University of Macau, China; (2) Chang'an University, Xi'an, China; (3) State Key Lab. of CS, Institute of Software, Chinese Academy of Sciences, Beijing, China
English AbstractWhen simulating movement of large area of fluid without much turbulence, we usually employ shallow water equations for better efficiency. However, when high details of large area of water surface are involved, how to show the detail of surface of fluid, and maintain high computation efficiency at the same time remains to be a challenging problem. In addition, if we want to simulate the interactions between water and complex terrain, the computation cost will be increased further. Enlightened by successful experiences of LOD techniques in modeling static terrain, we propose a novel method to simulate movement of large area of dynamic water on terrain.In the method, an adaptive technique based on the distance from view point to water surface and the difference of velocity gradient is proposed to determine the level of detail for rendering. With the method, the simulation efficiency is much improved. Copyright © 2010 by the Association for Computing Machinery, Inc.
KeywordInteractive Computer Graphics Interpolation Lagrange Multipliers
SponsorshipACM SIGGRAPH
Content Type会议论文
URIhttp://ir.iscas.ac.cn/handle/311060/8876
Collection基础软件与系统重点实验室
Recommended Citation
GB/T 7714
Li Dong,Liu You-Quan,Bao Kai,et al. real-time shallow water simulation on terrain[C]. United States,2010:331-338.
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